Files
test-17a8ea13/tetgen.h
Hang Si 8731e9d633 TetGen version 1.4.3
- Most recent variant of 1.4.3 version from www.wias-berlin.de
- Also found as upstream version for Ubunto distribution:
  https://launchpad.net/ubuntu/+archive/primary/+sourcefiles/tetgen/1.4.3-1/tetgen_1.4.3.orig.tar.gz
2025-05-15 21:27:30 +02:00

3432 lines
139 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// //
// TetGen //
// //
// A Quality Tetrahedral Mesh Generator and 3D Delaunay Triangulator //
// //
// Version 1.4 //
// September 6, December 13, 2010 //
// January 19, 2011 //
// //
// Copyright (C) 2002--2011 //
// Hang Si //
// Research Group: Numerical Mathematics and Scientific Computing //
// Weierstrass Institute for Applied Analysis and Stochastics (WIAS) //
// Mohrenstr. 39, 10117 Berlin, Germany //
// si@wias-berlin.de //
// //
// TetGen is freely available through the website: http://tetgen.berlios.de. //
// It may be copied, modified, and redistributed for non-commercial use. //
// Please consult the file LICENSE for the detailed copyright notices. //
// //
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// TetGen is a library to generate tetrahedral meshes for 3D domains. It's //
// main purpose is to generate suitable tetrahedral meshes for numerical //
// simulations using finite element and finite volume methods. //
// //
// TetGen incorporates a suit of geometrical and mesh generation algorithms. //
// A brief description of algorithms used in TetGen is found in the first //
// section of the user's manual. References are given for users who are //
// interesting in these approaches. The main references are given below: //
// //
// The efficient Delaunay tetrahedralization algorithm is: H. Edelsbrunner //
// and N. R. Shah, "Incremental Topological Flipping Works for Regular //
// Triangulations". Algorithmica 15: 223--241, 1996. //
// //
// The constrained Delaunay tetrahedralization algorithm is described in: //
// H. Si and K. Gaertner, "Meshing Piecewise Linear Complexes by Constr- //
// ained Delaunay Tetrahedralizations". In Proceeding of the 14th Inter- //
// national Meshing Roundtable. September 2005. //
// //
// The mesh refinement algorithm is from: Hang Si, "Adaptive Tetrahedral //
// Mesh Generation by Constrained Delaunay Refinement". International //
// Journal for Numerical Methods in Engineering, 75(7): 856--880, 2008. //
// //
// The mesh data structure of TetGen is a combination of two types of mesh //
// data structures. The tetrahedron-based mesh data structure introduced //
// by Shewchuk is eligible for tetrahedralization algorithms. The triangle //
// -edge data structure developed by Muecke is adopted for representing //
// boundary elements: subfaces and subsegments. //
// //
// J. R. Shewchuk, "Delaunay Refinement Mesh Generation". PhD thesis, //
// Carnegie Mellon University, Pittsburgh, PA, 1997. //
// //
// E. P. Muecke, "Shapes and Implementations in Three-Dimensional //
// Geometry". PhD thesis, Univ. of Illinois, Urbana, Illinois, 1993. //
// //
// The research of mesh generation is definitly on the move. Many State-of- //
// the-art algorithms need implementing and evaluating. I heartily welcome //
// any new algorithm especially for generating quality conforming Delaunay //
// meshes and anisotropic conforming Delaunay meshes. //
// //
// TetGen is supported by the "pdelib" project of Weierstrass Institute for //
// Applied Analysis and Stochastics (WIAS) in Berlin. It is a collection //
// of software components for solving non-linear partial differential //
// equations including 2D and 3D mesh generators, sparse matrix solvers, //
// and scientific visualization tools, etc. For more information please //
// visit: http://www.wias-berlin.de/software/pdelib. //
// //
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// tetgen.h //
// //
// Header file of the TetGen library. Also is the user-level header file. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef tetgenH
#define tetgenH
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include <assert.h>
// The types 'intptr_t' and 'uintptr_t' are signed and unsigned integer types,
// respectively. They are guaranteed to be the same width as a pointer.
// They are defined in <stdint.h> by the C99 Standard.
// However, Microsoft Visual C++ doesn't ship with this header file yet. We
// need to define them. (Thanks to Steven G. Johnson from MIT for the
// following piece of code.)
// Define the _MSC_VER symbol if you are using Microsoft Visual C++.
// #define _MSC_VER
// Define the _WIN64 symbol if you are running TetGen on Win64.
// #define _WIN64
#ifdef _MSC_VER // Microsoft Visual C++
# ifdef _WIN64
typedef __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
# else // not _WIN64
typedef int intptr_t;
typedef unsigned int uintptr_t;
# endif
#else // not Visual C++
# include <stdint.h>
#endif
// To compile TetGen as a library instead of an executable program, define
// the TETLIBRARY symbol.
// #define TETLIBRARY
// Uncomment the following line to disable assert macros. These macros are
// inserted in places where I hope to catch bugs.
// #define NDEBUG
// To insert lots of self-checks for internal errors, define the SELF_CHECK
// symbol. This will slow down the program a bit.
// #define SELF_CHECK
// For single precision ( which will save some memory and reduce paging ),
// define the symbol SINGLE by using the -DSINGLE compiler switch or by
// writing "#define SINGLE" below.
//
// For double precision ( which will allow you to refine meshes to a smaller
// edge length), leave SINGLE undefined.
// #define SINGLE
#ifdef SINGLE
#define REAL float
#else
#define REAL double
#endif // not defined SINGLE
///////////////////////////////////////////////////////////////////////////////
// //
// TetGen Library Overview //
// //
// TetGen library is comprised by several data types and global functions. //
// //
// There are three main data types: tetgenio, tetgenbehavior, and tetgenmesh.//
// Tetgenio is used to pass data into and out of TetGen library; tetgenbeha- //
// vior keeps the runtime options and thus controls the behaviors of TetGen; //
// tetgenmesh, the biggest data type I've ever defined, contains mesh data //
// structures and mesh traversing and transformation operators. The meshing //
// algorithms are implemented on top of it. These data types are defined as //
// C++ classes. //
// //
// There are few global functions. tetrahedralize() is provided for calling //
// TetGen from another program. Two functions: orient3d() and insphere() are //
// incorporated from a public C code provided by Shewchuk. They performing //
// exact geometrical tests. //
// //
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// Class tetgenio //
// //
// The interface for passing data into and out of the library of TetGen. //
// //
// The tetgenio data structure is actually a collection of arrays of points, //
// facets, tetrahedra, and so forth. The library will read and write these //
// arrays according to the options specified in tetgenbehavior structure. //
// //
// If you want to program with the library of TetGen, it's necessary for you //
// to understand this data type,while the other two structures can be hidden //
// through calling the global function "tetrahedralize()". Each array corre- //
// sponds to a list of data in the file formats of TetGen. It is necessary //
// to understand TetGen's input/output file formats (see user's manual). //
// //
// Once an object of tetgenio is declared, no array is created. One has to //
// allocate enough memory for them, e.g., use the "new" operator in C++. On //
// deletion of the object, the memory occupied by these arrays needs to be //
// freed. Routine deinitialize() will be automatically called. It will de- //
// allocate the memory for an array if it is not a NULL. However, it assumes //
// that the memory is allocated by the C++ "new" operator. If you use malloc //
// (), you should free() them and set the pointers to NULLs before reaching //
// deinitialize(). //
// //
// tetgenio ontains routines for reading and writing TetGen's files, i.e., //
// .node, .poly, .smesh, .ele, .face, and .edge files. Both the library of //
// TetGen and TetView use these routines to process input files. //
// //
///////////////////////////////////////////////////////////////////////////////
class tetgenio {
public:
// Maximum number of characters in a file name (including the null).
enum {FILENAMESIZE = 1024};
// Maxi. numbers of chars in a line read from a file (incl. the null).
enum {INPUTLINESIZE = 1024};
// The polygon data structure. A "polygon" describes a simple polygon
// (no holes). It is not necessarily convex. Each polygon contains a
// number of corners (points) and the same number of sides (edges).
// Note that the points of the polygon must be given in either counter-
// clockwise or clockwise order and they form a ring, so every two
// consective points forms an edge of the polygon.
typedef struct {
int *vertexlist;
int numberofvertices;
} polygon;
static void init(polygon* p) {
p->vertexlist = (int *) NULL;
p->numberofvertices = 0;
}
// The facet data structure. A "facet" describes a facet. Each facet is
// a polygonal region possibly with holes, edges, and points in it.
typedef struct {
polygon *polygonlist;
int numberofpolygons;
REAL *holelist;
int numberofholes;
} facet;
static void init(facet* f) {
f->polygonlist = (polygon *) NULL;
f->numberofpolygons = 0;
f->holelist = (REAL *) NULL;
f->numberofholes = 0;
}
// A 'voroedge' is an edge of the Voronoi diagram. It corresponds to a
// Delaunay face. Each voroedge is either a line segment connecting
// two Voronoi vertices or a ray starting from a Voronoi vertex to an
// "infinite vertex". 'v1' and 'v2' are two indices pointing to the
// list of Voronoi vertices. 'v1' must be non-negative, while 'v2' may
// be -1 if it is a ray, in this case, the unit normal of this ray is
// given in 'vnormal'.
typedef struct {
int v1, v2;
REAL vnormal[3];
} voroedge;
// A 'vorofacet' is an facet of the Voronoi diagram. It corresponds to a
// Delaunay edge. Each Voronoi facet is a convex polygon formed by a
// list of Voronoi edges, it may not be closed. 'c1' and 'c2' are two
// indices pointing into the list of Voronoi cells, i.e., the two cells
// share this facet. 'elist' is an array of indices pointing into the
// list of Voronoi edges, 'elist[0]' saves the number of Voronoi edges
// (including rays) of this facet.
typedef struct {
int c1, c2;
int *elist;
} vorofacet;
// The periodic boundary condition group data structure. A "pbcgroup"
// contains the definition of a pbc and the list of pbc point pairs.
// 'fmark1' and 'fmark2' are the facetmarkers of the two pbc facets f1
// and f2, respectively. 'transmat' is the transformation matrix which
// maps a point in f1 into f2. An array of pbc point pairs are saved
// in 'pointpairlist'. The first point pair is at indices [0] and [1],
// followed by remaining pairs. Two integers per pair.
typedef struct {
int fmark1, fmark2;
REAL transmat[4][4];
int numberofpointpairs;
int *pointpairlist;
} pbcgroup;
// A callback function for mesh refinement.
typedef bool (* TetSizeFunc)(REAL*, REAL*, REAL*, REAL*, REAL*, REAL);
// Items are numbered starting from 'firstnumber' (0 or 1), default is 0.
int firstnumber;
// Dimension of the mesh (2 or 3), default is 3.
int mesh_dim;
// Does the lines in .node file contain index or not, default is TRUE.
bool useindex;
// 'pointlist': An array of point coordinates. The first point's x
// coordinate is at index [0] and its y coordinate at index [1], its
// z coordinate is at index [2], followed by the coordinates of the
// remaining points. Each point occupies three REALs.
// 'pointattributelist': An array of point attributes. Each point's
// attributes occupy 'numberofpointattributes' REALs.
// 'pointmtrlist': An array of metric tensors at points. Each point's
// tensor occupies 'numberofpointmtr' REALs.
// `pointmarkerlist': An array of point markers; one int per point.
REAL *pointlist;
REAL *pointattributelist;
REAL *pointmtrlist;
int *pointmarkerlist;
int numberofpoints;
int numberofpointattributes;
int numberofpointmtrs;
// `elementlist': An array of element (triangle or tetrahedron) corners.
// The first element's first corner is at index [0], followed by its
// other corners in counterclockwise order, followed by any other
// nodes if the element represents a nonlinear element. Each element
// occupies `numberofcorners' ints.
// `elementattributelist': An array of element attributes. Each
// element's attributes occupy `numberofelementattributes' REALs.
// `elementconstraintlist': An array of constraints, i.e. triangle's
// area or tetrahedron's volume; one REAL per element. Input only.
// `neighborlist': An array of element neighbors; 3 or 4 ints per
// element. Output only.
int *tetrahedronlist;
REAL *tetrahedronattributelist;
REAL *tetrahedronvolumelist;
int *neighborlist;
int numberoftetrahedra;
int numberofcorners;
int numberoftetrahedronattributes;
// `facetlist': An array of facets. Each entry is a structure of facet.
// `facetmarkerlist': An array of facet markers; one int per facet.
facet *facetlist;
int *facetmarkerlist;
int numberoffacets;
// `holelist': An array of holes. The first hole's x, y and z
// coordinates are at indices [0], [1] and [2], followed by the
// remaining holes. Three REALs per hole.
REAL *holelist;
int numberofholes;
// `regionlist': An array of regional attributes and volume constraints.
// The first constraint's x, y and z coordinates are at indices [0],
// [1] and [2], followed by the regional attribute at index [3], foll-
// owed by the maximum volume at index [4]. Five REALs per constraint.
// Note that each regional attribute is used only if you select the `A'
// switch, and each volume constraint is used only if you select the
// `a' switch (with no number following).
REAL *regionlist;
int numberofregions;
// `facetconstraintlist': An array of facet maximal area constraints.
// Two REALs per constraint. The first (at index [0]) is the facet
// marker (cast it to int), the second (at index [1]) is its maximum
// area bound.
REAL *facetconstraintlist;
int numberoffacetconstraints;
// `segmentconstraintlist': An array of segment max. length constraints.
// Three REALs per constraint. The first two (at indcies [0] and [1])
// are the indices of the endpoints of the segment, the third (at index
// [2]) is its maximum length bound.
REAL *segmentconstraintlist;
int numberofsegmentconstraints;
// 'pbcgrouplist': An array of periodic boundary condition groups.
pbcgroup *pbcgrouplist;
int numberofpbcgroups;
// `trifacelist': An array of triangular face endpoints. The first
// face's endpoints are at indices [0], [1] and [2], followed by the
// remaining faces. Three ints per face.
// `adjtetlist': An array of adjacent tetrahedra to the faces of
// trifacelist. Each face has at most two adjacent tets, the first
// face's adjacent tets are at [0], [1]. Two ints per face. A '-1'
// indicates outside (no adj. tet). This list is output when '-nn'
// switch is used.
// `trifacemarkerlist': An array of face markers; one int per face.
int *trifacelist;
int *adjtetlist;
int *trifacemarkerlist;
int numberoftrifaces;
// `edgelist': An array of edge endpoints. The first edge's endpoints
// are at indices [0] and [1], followed by the remaining edges. Two
// ints per edge.
// `edgemarkerlist': An array of edge markers; one int per edge.
int *edgelist;
int *edgemarkerlist;
int numberofedges;
// 'vpointlist': An array of Voronoi vertex coordinates (like pointlist).
// 'vedgelist': An array of Voronoi edges. Each entry is a 'voroedge'.
// 'vfacetlist': An array of Voronoi facets. Each entry is a 'vorofacet'.
// 'vcelllist': An array of Voronoi cells. Each entry is an array of
// indices pointing into 'vfacetlist'. The 0th entry is used to store
// the length of this array.
REAL *vpointlist;
voroedge *vedgelist;
vorofacet *vfacetlist;
int **vcelllist;
int numberofvpoints;
int numberofvedges;
int numberofvfacets;
int numberofvcells;
// A callback function.
TetSizeFunc tetunsuitable;
// Input & output routines.
bool load_node_call(FILE* infile, int markers, char* nodefilename);
bool load_node(char* filebasename);
bool load_var(char*);
bool load_mtr(char*);
bool load_poly(char*);
bool load_pbc(char*);
bool load_off(char*);
bool load_ply(char*);
bool load_stl(char*);
bool load_medit(char*);
bool load_vtk(char*);
bool load_plc(char*, int);
bool load_tetmesh(char*);
void save_nodes(char*);
void save_elements(char*);
void save_faces(char*);
void save_edges(char*);
void save_neighbors(char*);
void save_poly(char*);
// Read line and parse string functions.
char *readline(char* string, FILE* infile, int *linenumber);
char *findnextfield(char* string);
char *readnumberline(char* string, FILE* infile, char* infilename);
char *findnextnumber(char* string);
// Initialize routine.
void initialize()
{
firstnumber = 0; // Default item index is numbered from Zero.
mesh_dim = 3; // Default mesh dimension is 3.
useindex = true;
pointlist = (REAL *) NULL;
pointattributelist = (REAL *) NULL;
pointmtrlist = (REAL *) NULL;
pointmarkerlist = (int *) NULL;
numberofpoints = 0;
numberofpointattributes = 0;
numberofpointmtrs = 0;
tetrahedronlist = (int *) NULL;
tetrahedronattributelist = (REAL *) NULL;
tetrahedronvolumelist = (REAL *) NULL;
neighborlist = (int *) NULL;
numberoftetrahedra = 0;
numberofcorners = 4; // Default is 4 nodes per element.
numberoftetrahedronattributes = 0;
trifacelist = (int *) NULL;
adjtetlist = (int *) NULL;
trifacemarkerlist = (int *) NULL;
numberoftrifaces = 0;
facetlist = (facet *) NULL;
facetmarkerlist = (int *) NULL;
numberoffacets = 0;
edgelist = (int *) NULL;
edgemarkerlist = (int *) NULL;
numberofedges = 0;
holelist = (REAL *) NULL;
numberofholes = 0;
regionlist = (REAL *) NULL;
numberofregions = 0;
facetconstraintlist = (REAL *) NULL;
numberoffacetconstraints = 0;
segmentconstraintlist = (REAL *) NULL;
numberofsegmentconstraints = 0;
pbcgrouplist = (pbcgroup *) NULL;
numberofpbcgroups = 0;
vpointlist = (REAL *) NULL;
vedgelist = (voroedge *) NULL;
vfacetlist = (vorofacet *) NULL;
vcelllist = (int **) NULL;
numberofvpoints = 0;
numberofvedges = 0;
numberofvfacets = 0;
numberofvcells = 0;
tetunsuitable = NULL;
}
// Free the memory allocated in 'tetgenio'.
void deinitialize()
{
facet *f;
polygon *p;
pbcgroup *pg;
int i, j;
// This routine assumes that the memory was allocated by
// C++ memory allocation operator 'new'.
if (pointlist != (REAL *) NULL) {
delete [] pointlist;
}
if (pointattributelist != (REAL *) NULL) {
delete [] pointattributelist;
}
if (pointmtrlist != (REAL *) NULL) {
delete [] pointmtrlist;
}
if (pointmarkerlist != (int *) NULL) {
delete [] pointmarkerlist;
}
if (tetrahedronlist != (int *) NULL) {
delete [] tetrahedronlist;
}
if (tetrahedronattributelist != (REAL *) NULL) {
delete [] tetrahedronattributelist;
}
if (tetrahedronvolumelist != (REAL *) NULL) {
delete [] tetrahedronvolumelist;
}
if (neighborlist != (int *) NULL) {
delete [] neighborlist;
}
if (trifacelist != (int *) NULL) {
delete [] trifacelist;
}
if (adjtetlist != (int *) NULL) {
delete [] adjtetlist;
}
if (trifacemarkerlist != (int *) NULL) {
delete [] trifacemarkerlist;
}
if (edgelist != (int *) NULL) {
delete [] edgelist;
}
if (edgemarkerlist != (int *) NULL) {
delete [] edgemarkerlist;
}
if (facetlist != (facet *) NULL) {
for (i = 0; i < numberoffacets; i++) {
f = &facetlist[i];
for (j = 0; j < f->numberofpolygons; j++) {
p = &f->polygonlist[j];
delete [] p->vertexlist;
}
delete [] f->polygonlist;
if (f->holelist != (REAL *) NULL) {
delete [] f->holelist;
}
}
delete [] facetlist;
}
if (facetmarkerlist != (int *) NULL) {
delete [] facetmarkerlist;
}
if (holelist != (REAL *) NULL) {
delete [] holelist;
}
if (regionlist != (REAL *) NULL) {
delete [] regionlist;
}
if (facetconstraintlist != (REAL *) NULL) {
delete [] facetconstraintlist;
}
if (segmentconstraintlist != (REAL *) NULL) {
delete [] segmentconstraintlist;
}
if (pbcgrouplist != (pbcgroup *) NULL) {
for (i = 0; i < numberofpbcgroups; i++) {
pg = &(pbcgrouplist[i]);
if (pg->pointpairlist != (int *) NULL) {
delete [] pg->pointpairlist;
}
}
delete [] pbcgrouplist;
}
if (vpointlist != (REAL *) NULL) {
delete [] vpointlist;
}
if (vedgelist != (voroedge *) NULL) {
delete [] vedgelist;
}
if (vfacetlist != (vorofacet *) NULL) {
for (i = 0; i < numberofvfacets; i++) {
delete [] vfacetlist[i].elist;
}
delete [] vfacetlist;
}
if (vcelllist != (int **) NULL) {
for (i = 0; i < numberofvcells; i++) {
delete [] vcelllist[i];
}
delete [] vcelllist;
}
}
// Constructor & destructor.
tetgenio() {initialize();}
~tetgenio() {deinitialize();}
};
///////////////////////////////////////////////////////////////////////////////
// //
// Class tetgenbehavior //
// //
// The object holding a collection of options controlling TetGen's behavior. //
// See "command line switches" in User's manual. //
// //
// parse_commandline() provides an simple interface to set the vaules of the //
// variables. It accepts the standard parameters (e.g., 'argc' and 'argv') //
// that pass to C/C++ main() function. Alternatively a string which contains //
// the command line options can be used as its parameter. //
// //
///////////////////////////////////////////////////////////////////////////////
class tetgenbehavior {
public:
// Labels define the objects which are acceptable by TetGen. They are
// recognized by the file extensions.
// - NODES, a list of nodes (.node);
// - POLY, a piecewise linear complex (.poly or .smesh);
// - OFF, a polyhedron (.off, Geomview's file format);
// - PLY, a polyhedron (.ply, file format from gatech);
// - STL, a surface mesh (.stl, stereolithography format);
// - MEDIT, a surface mesh (.mesh, Medit's file format);
// - MESH, a tetrahedral mesh (.ele).
// If no extension is available, the imposed commandline switch
// (-p or -r) implies the object.
enum objecttype {NONE, NODES, POLY, OFF, PLY, STL, MEDIT, VTK, MESH};
// Variables of command line switches. Each variable corresponds to a
// switch and will be initialized.
int plc; // '-p' switch, 0.
int quality; // '-q' switch, 0.
int refine; // '-r' switch, 0.
int coarse; // '-R' switch, 0.
int metric; // '-m' switch, 0.
int varvolume; // '-a' switch without number, 0.
int fixedvolume; // '-a' switch with number, 0.
int insertaddpoints; // '-i' switch, 0.
int regionattrib; // '-A' switch, 0.
int conformdel; // '-D' switch, 0.
int diagnose; // '-d' switch, 0.
int zeroindex; // '-z' switch, 0.
int btree; // -u, 1.
int max_btreenode_size; // number after -u, 100.
int optlevel; // number specified after '-s' switch, 3.
int optpasses; // number specified after '-ss' switch, 3.
int order; // element order, specified after '-o' switch, 1.
int facesout; // '-f' switch, 0.
int edgesout; // '-e' switch, 0.
int neighout; // '-n' switch, 0.
int voroout; // '-v',switch, 0.
int meditview; // '-g' switch, 0.
int gidview; // '-G' switch, 0.
int geomview; // '-O' switch, 0.
int vtkview; // '-K' switch, 0.
int nobound; // '-B' switch, 0.
int nonodewritten; // '-N' switch, 0.
int noelewritten; // '-E' switch, 0.
int nofacewritten; // '-F' switch, 0.
int noiterationnum; // '-I' switch, 0.
int nomerge; // '-M',switch, 0.
int nobisect; // count of how often '-Y' switch is selected, 0.
int noflip; // do not perform flips. '-X' switch. 0.
int nojettison; // do not jettison redundants nodes. '-J' switch. 0.
int steiner; // number after '-S' switch. 0.
int fliprepair; // '-X' switch, 1.
int offcenter; // '-R' switch, 0.
int docheck; // '-C' switch, 0.
int quiet; // '-Q' switch, 0.
int verbose; // count of how often '-V' switch is selected, 0.
int useshelles; // '-p', '-r', '-q', '-d', or '-R' switch, 0.
int maxflipedgelinksize; // The maximum flippable edge link size 10.
REAL minratio; // number after '-q' switch, 2.0.
REAL goodratio; // number calculated from 'minratio', 0.0.
REAL minangle; // minimum angle bound, 20.0.
REAL goodangle; // cosine squared of minangle, 0.0.
REAL maxvolume; // number after '-a' switch, -1.0.
REAL mindihedral; // number after '-qq' switch, 5.0.
REAL maxdihedral; // number after '-qqq' switch, 165.0.
REAL alpha1; // number after '-m' switch, sqrt(2).
REAL alpha2; // number after '-mm' switch, 1.0.
REAL alpha3; // number after '-mmm' switch, 0.6.
REAL epsilon; // number after '-T' switch, 1.0e-8.
REAL epsilon2; // number after '-TT' switch, 1.0e-5.
enum objecttype object; // determined by -p, or -r switch. NONE.
// Variables used to save command line switches and in/out file names.
char commandline[1024];
char infilename[1024];
char outfilename[1024];
char addinfilename[1024];
char bgmeshfilename[1024];
void syntax();
void usage();
// Command line parse routine.
bool parse_commandline(int argc, char **argv);
bool parse_commandline(char *switches) {
return parse_commandline(0, &switches);
}
// Initialize all variables.
tetgenbehavior()
{
plc = 0;
quality = 0;
refine = 0;
coarse = 0;
metric = 0;
minratio = 2.0;
goodratio = 0.0;
minangle = 20.0;
goodangle = 0.0;
maxdihedral = 165.0;
mindihedral = 5.0;
varvolume = 0;
fixedvolume = 0;
maxvolume = -1.0;
regionattrib = 0;
insertaddpoints = 0;
diagnose = 0;
offcenter = 0;
conformdel = 0;
alpha1 = sqrt(2.0);
alpha2 = 1.0;
alpha3 = 0.6;
zeroindex = 0;
btree = 1;
max_btreenode_size = 100;
facesout = 0;
edgesout = 0;
neighout = 0;
voroout = 0;
meditview = 0;
gidview = 0;
geomview = 0;
vtkview = 0;
optlevel = 3;
optpasses = 3;
order = 1;
nojettison = 0;
nobound = 0;
nonodewritten = 0;
noelewritten = 0;
nofacewritten = 0;
noiterationnum = 0;
nobisect = 0;
noflip = 0;
steiner = -1;
fliprepair = 1;
nomerge = 0;
docheck = 0;
quiet = 0;
verbose = 0;
useshelles = 0;
maxflipedgelinksize = 10;
epsilon = 1.0e-8;
epsilon2 = 1.0e-5;
object = NONE;
commandline[0] = '\0';
infilename[0] = '\0';
outfilename[0] = '\0';
addinfilename[0] = '\0';
bgmeshfilename[0] = '\0';
}
~tetgenbehavior()
{
}
};
///////////////////////////////////////////////////////////////////////////////
// //
// Class tetgenmesh //
// //
// The object to store, generate, and refine a tetrahedral mesh. //
// //
// It implements the mesh data structures and functions to create and update //
// a tetrahedral mesh according to the specified options. //
// //
///////////////////////////////////////////////////////////////////////////////
class tetgenmesh {
public:
// Maximum number of characters in a file name (including the null).
enum {FILENAMESIZE = 1024};
// For efficiency, a variety of data structures are allocated in bulk.
// The following constants determine how many of each structure is
// allocated at once.
enum {VERPERBLOCK = 4092, SUBPERBLOCK = 4092, ELEPERBLOCK = 8188};
// Used for the point location scheme of Mucke, Saias, and Zhu, to
// decide how large a random sample of tetrahedra to inspect.
enum {SAMPLEFACTOR = 11};
// Labels that signify two edge rings of a triangle (see Muecke's thesis).
enum {CCW = 0, CW = 1};
// Labels that signify whether a record consists primarily of pointers
// or of floating-point words. Used for data alignment.
enum wordtype {POINTER, FLOATINGPOINT};
// Labels that signify the type of a vertex.
enum verttype {UNUSEDVERTEX, DUPLICATEDVERTEX, NACUTEVERTEX, ACUTEVERTEX,
FREESEGVERTEX, FREESUBVERTEX, FREEVOLVERTEX, DEADVERTEX = -32768};
// Labels that signify the type of a subface/subsegment.
enum shestype {NSHARP, SHARP};
// Labels that signify the type of flips can be applied on a face.
enum fliptype {T23, T32, T22, T44, N32, N40, FORBIDDENFACE, FORBIDDENEDGE};
// Labels that signify the result of triangle-triangle intersection test.
enum interresult {DISJOINT, INTERSECT, SHAREVERTEX, SHAREEDGE, SHAREFACE,
TOUCHEDGE, TOUCHFACE, INTERVERT, INTEREDGE, INTERFACE, INTERTET,
TRIEDGEINT, EDGETRIINT, COLLISIONFACE, INTERSUBSEG, INTERSUBFACE,
BELOWHULL2};
// Labels that signify the result of point location.
enum locateresult {INTETRAHEDRON, ONFACE, ONEDGE, ONVERTEX, OUTSIDE,
ENCSEGMENT};
// Labels that signify the result of vertex insertion.
enum insertsiteresult {SUCCESSINTET, SUCCESSONFACE, SUCCESSONEDGE,
DUPLICATEPOINT, OUTSIDEPOINT};
// Labels that signify the result of direction finding.
enum finddirectionresult {ACROSSEDGE, ACROSSFACE, LEFTCOLLINEAR,
RIGHTCOLLINEAR, TOPCOLLINEAR, BELOWHULL};
///////////////////////////////////////////////////////////////////////////////
// //
// Mesh elements //
// //
// There are four types of mesh elements: tetrahedra, subfaces, subsegments, //
// and points, where subfaces and subsegments are triangles and edges which //
// appear on boundaries. A tetrahedralization of a 3D point set comprises //
// tetrahedra and points; a surface mesh of a 3D domain comprises subfaces //
// subsegments and points. The elements of all the four types consist of a //
// tetrahedral mesh of a 3D domain. However, TetGen uses three data types: //
// 'tetrahedron', 'shellface', and 'point'. A 'tetrahedron' is a tetrahedron;//
// while a 'shellface' can be either a subface or a subsegment; and a 'point'//
// is a point. These three data types, linked by pointers comprise a mesh. //
// //
// A tetrahedron primarily consists of a list of 4 pointers to its corners, //
// a list of 4 pointers to its adjoining tetrahedra, a list of 4 pointers to //
// its adjoining subfaces (when subfaces are needed). Optinoally, (depending //
// on the selected switches), it may contain an arbitrary number of user- //
// defined floating-point attributes, an optional maximum volume constraint //
// (for -a switch), and a pointer to a list of high-order nodes (-o2 switch).//
// Since the size of a tetrahedron is not determined until running time. //
// //
// The data structure of tetrahedron also stores the geometrical information.//
// Let t be a tetrahedron, v0, v1, v2, and v3 be the 4 nodes corresponding //
// to the order of their storage in t. v3 always has a negative orientation //
// with respect to v0, v1, v2 (ie,, v3 lies above the oriented plane passes //
// through v0, v1, v2). Let the 4 faces of t be f0, f1, f2, and f3. Vertices //
// of each face are stipulated as follows: f0 (v0, v1, v2), f1 (v0, v3, v1), //
// f2 (v1, v3, v2), f3 (v2, v3, v0). //
// //
// A subface has 3 pointers to vertices, 3 pointers to adjoining subfaces, 3 //
// pointers to adjoining subsegments, 2 pointers to adjoining tetrahedra, a //
// boundary marker(an integer). Like a tetrahedron, the pointers to vertices,//
// subfaces, and subsegments are ordered in a way that indicates their geom- //
// etric relation. Let s be a subface, v0, v1 and v2 be the 3 nodes corres- //
// ponding to the order of their storage in s, e0, e1 and e2 be the 3 edges,//
// then we have: e0 (v0, v1), e1 (v1, v2), e2 (v2, v0). //
// //
// A subsegment has exactly the same data fields as a subface has, but only //
// uses some of them. It has 2 pointers to its endpoints, 2 pointers to its //
// adjoining (and collinear) subsegments, a pointer to a subface containing //
// it (there may exist any number of subfaces having it, choose one of them //
// arbitrarily). The geometric relation between its endpoints and adjoining //
// subsegments is kept with respect to the storing order of its endpoints. //
// //
// The data structure of point is relatively simple. A point is a list of //
// floating-point numbers, starting with the x, y, and z coords, followed by //
// an arbitrary number of optional user-defined floating-point attributes, //
// an integer boundary marker, an integer for the point type, and a pointer //
// to a tetrahedron (used for speeding up point location). //
// //
// For a tetrahedron on a boundary (or a hull) of the mesh, some or all of //
// the adjoining tetrahedra may not be present. For an interior tetrahedron, //
// often no neighboring subfaces are present, Such absent tetrahedra and //
// subfaces are never represented by the NULL pointers; they are represented //
// by two special records: `dummytet', the tetrahedron fills "outer space", //
// and `dummysh', the vacuous subfaces which are omnipresent. //
// //
// Tetrahedra and adjoining subfaces are glued together through the pointers //
// saved in each data fields of them. Subfaces and adjoining subsegments are //
// connected in the same fashion. However, there are no pointers directly //
// gluing tetrahedra and adjoining subsegments. For the purpose of saving //
// space, the connections between tetrahedra and subsegments are entirely //
// mediated through subfaces. The following part explains how subfaces are //
// connected in TetGen. //
// //
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// Subface-subface and subface-subsegment connections //
// //
// Adjoining subfaces sharing a common edge are connected in such a way that //
// they form a face ring around the edge. It is indeed a single linked list //
// which is cyclic, e.g., one can start from any subface in it and traverse //
// back. When the edge is not a subsegment, the ring only has two coplanar //
// subfaces which are pointing to each other. Otherwise, the face ring may //
// have any number of subfaces (and are not all coplanar). //
// //
// How is the face ring formed? Let s be a subsegment, f is one of subfaces //
// containing s as an edge. The direction of s is stipulated from its first //
// endpoint to its second (according to their storage in s). Once the dir of //
// s is determined, the other two edges of f are oriented to follow this dir.//
// The "directional normal" N_f is a vector formed from any point in f and a //
// points orthogonally above f. //
// //
// The face ring of s is a cyclic ordered set of subfaces containing s, i.e.,//
// F(s) = {f1, f2, ..., fn}, n >= 1. Where the order is defined as follows: //
// let fi, fj be two faces in F(s), the "normal-angle", NAngle(i,j) (range //
// from 0 to 360 degree) is the angle between the N_fi and N_fj; then fi is //
// in front of fj (or symbolically, fi < fj) if there exists another fk in //
// F(s), and NAangle(k, i) < NAngle(k, j). The face ring of s is: f1 < f2 < //
// ... < fn < f1. //
// //
// The easiest way to imagine how a face ring is formed is to use the right- //
// hand rule. Make a fist using your right hand with the thumb pointing to //
// the direction of the subsegment. The face ring is connected following the //
// direction of your fingers. //
// //
// The subface and subsegment are also connected through pointers stored in //
// their own data fields. Every subface has a pointer to its adjoining sub- //
// segment. However, a subsegment only has one pointer to a subface which is //
// containing it. Such subface can be chosen arbitrarily, other subfaces are //
// found through the face ring. //
// //
///////////////////////////////////////////////////////////////////////////////
// The tetrahedron data structure. Fields of a tetrahedron contains:
// - a list of four adjoining tetrahedra;
// - a list of four vertices;
// - a list of four subfaces (optional, used for -p switch);
// - a list of user-defined floating-point attributes (optional);
// - a volume constraint (optional, used for -a switch);
// - an integer of element marker (optional, used for -n switch);
// - a pointer to a list of high-ordered nodes (optional, -o2 switch);
typedef REAL **tetrahedron;
// The shellface data structure. Fields of a shellface contains:
// - a list of three adjoining subfaces;
// - a list of three vertices;
// - a list of two adjoining tetrahedra;
// - a list of three adjoining subsegments;
// - a pointer to a badface containing it (used for -q);
// - an area constraint (optional, used for -q);
// - an integer for boundary marker;
// - an integer for type: SHARPSEGMENT, NONSHARPSEGMENT, ...;
// - an integer for pbc group (optional, if in->pbcgrouplist exists);
typedef REAL **shellface;
// The point data structure. It is actually an array of REALs:
// - x, y and z coordinates;
// - a list of user-defined point attributes (optional);
// - a list of REALs of a user-defined metric tensor (optional);
// - a pointer to a simplex (tet, tri, edge, or vertex);
// - a pointer to a parent (or duplicate) point;
// - a pointer to a tet in background mesh (optional);
// - a pointer to another pbc point (optional);
// - an integer for boundary marker;
// - an integer for verttype: INPUTVERTEX, FREEVERTEX, ...;
typedef REAL *point;
///////////////////////////////////////////////////////////////////////////////
// //
// Mesh handles //
// //
// Two special data types, 'triface' and 'face' are defined for maintaining //
// and updating meshes. They are like pointers (or handles), which allow you //
// to hold one particular part of the mesh, i.e., a tetrahedron, a triangle, //
// an edge and a vertex. However, these data types do not themselves store //
// any part of the mesh. The mesh is made of the data types defined above. //
// //
// Muecke's "triangle-edge" data structure is the prototype for these data //
// types. It allows a universal representation for every tetrahedron, //
// triangle, edge and vertex. For understanding the following descriptions //
// of these handle data structures, readers are required to read both the //
// introduction and implementation detail of "triangle-edge" data structure //
// in Muecke's thesis. //
// //
// A 'triface' represents a face of a tetrahedron and an oriented edge of //
// the face simultaneously. It has a pointer 'tet' to a tetrahedron, an //
// integer 'loc' (range from 0 to 3) as the face index, and an integer 'ver' //
// (range from 0 to 5) as the edge version. A face of the tetrahedron can be //
// uniquly determined by the pair (tet, loc), and an oriented edge of this //
// face can be uniquly determined by the triple (tet, loc, ver). Therefore, //
// different usages of one triface are possible. If we only use the pair //
// (tet, loc), it refers to a face, and if we add the 'ver' additionally to //
// the pair, it is an oriented edge of this face. //
// //
// A 'face' represents a subface and an oriented edge of it simultaneously. //
// It has a pointer 'sh' to a subface, an integer 'shver'(range from 0 to 5) //
// as the edge version. The pair (sh, shver) determines a unique oriented //
// edge of this subface. A 'face' is also used to represent a subsegment, //
// in this case, 'sh' points to the subsegment, and 'shver' indicates the //
// one of two orientations of this subsegment, hence, it only can be 0 or 1. //
// //
// Mesh navigation and updating are accomplished through a set of mesh //
// manipulation primitives which operate on trifaces and faces. They are //
// introduced below. //
// //
///////////////////////////////////////////////////////////////////////////////
class triface {
public:
tetrahedron* tet;
int loc, ver;
// Constructors;
triface() : tet(0), loc(0), ver(0) {}
// Operators;
triface& operator=(const triface& t) {
tet = t.tet; loc = t.loc; ver = t.ver;
return *this;
}
bool operator==(triface& t) {
return tet == t.tet && loc == t.loc && ver == t.ver;
}
bool operator!=(triface& t) {
return tet != t.tet || loc != t.loc || ver != t.ver;
}
};
class face {
public:
shellface *sh;
int shver;
// Constructors;
face() : sh(0), shver(0) {}
// Operators;
face& operator=(const face& s) {
sh = s.sh; shver = s.shver;
return *this;
}
bool operator==(face& s) {return (sh == s.sh) && (shver == s.shver);}
bool operator!=(face& s) {return (sh != s.sh) || (shver != s.shver);}
};
///////////////////////////////////////////////////////////////////////////////
// //
// The badface structure //
// //
// A multiple usages structure. Despite of its name, a 'badface' can be used //
// to represent the following objects: //
// - a face of a tetrahedron which is (possibly) non-Delaunay; //
// - an encroached subsegment or subface; //
// - a bad-quality tetrahedron, i.e, has too large radius-edge ratio; //
// - a sliver, i.e., has good radius-edge ratio but nearly zero volume; //
// - a degenerate tetrahedron (see routine checkdegetet()). //
// - a recently flipped face (saved for undoing the flip later). //
// //
// It has the following fields: 'tt' holds a tetrahedron; 'ss' holds a sub- //
// segment or subface; 'cent' is the circumcent of 'tt' or 'ss', 'key' is a //
// special value depending on the use, it can be either the square of the //
// radius-edge ratio of 'tt' or the flipped type of 'tt'; 'forg', 'fdest', //
// 'fapex', and 'foppo' are vertices saved for checking the object in 'tt' //
// or 'ss' is still the same when it was stored; 'noppo' is the fifth vertex //
// of a degenerate point set. 'previtem' and 'nextitem' implement a double //
// link for managing many basfaces. //
// //
///////////////////////////////////////////////////////////////////////////////
struct badface {
triface tt;
face ss;
REAL key;
REAL cent[3];
point forg, fdest, fapex, foppo;
point noppo;
struct badface *previtem, *nextitem;
};
///////////////////////////////////////////////////////////////////////////////
// //
// Elementary flip data structure //
// //
// A data structure to record three types of elementary flips, which are //
// 2-to-3, 3-to-2, and 2-to-2 flips. //
// //
///////////////////////////////////////////////////////////////////////////////
class elemflip {
public:
enum fliptype ft; // ft \in {T23, T32, T22}.
point pset1[3];
point pset2[3];
elemflip() {
ft = T23; // Default.
pset1[0] = pset1[1] = pset1[2] = (point) NULL;
pset2[0] = pset2[1] = pset2[2] = (point) NULL;
}
};
///////////////////////////////////////////////////////////////////////////////
// //
// The pbcdata structure //
// //
// A pbcdata stores data of a periodic boundary condition defined on a pair //
// of facets or segments. Let f1 and f2 define a pbcgroup. 'fmark' saves the //
// facet markers of f1 and f2; 'ss' contains two subfaces belong to f1 and //
// f2, respectively. Let s1 and s2 define a segment pbcgroup. 'segid' are //
// the segment ids of s1 and s2; 'ss' contains two segments belong to s1 and //
// s2, respectively. 'transmat' are two transformation matrices. transmat[0] //
// transforms a point of f1 (or s1) into a point of f2 (or s2), transmat[1] //
// does the inverse. //
// //
///////////////////////////////////////////////////////////////////////////////
struct pbcdata {
int fmark[2];
int segid[2];
face ss[2];
REAL transmat[2][4][4];
};
///////////////////////////////////////////////////////////////////////////////
// //
// Fast lookup tables for mesh manipulation primitives. //
// //
// Mesh manipulation primitives (given below) are basic operations on mesh //
// data structures. They answer basic queries on mesh handles, such as "what //
// is the origin (or destination, or apex) of the face?", "what is the next //
// (or previous) edge in the edge ring?", and "what is the next face in the //
// face ring?", and so on. //
// //
// The implementation of teste basic queries can take advangtage of the fact //
// that the mesh data structures additionally store geometric informations. //
// For example, we have ordered the 4 vertices (from 0 to 3) and the 4 faces //
// (from 0 to 3) of a tetrahedron, and for each face of the tetrahedron, a //
// sequence of vertices has stipulated, therefore the origin of any face of //
// the tetrahedron can be quickly determined by a table 'locver2org', which //
// takes the index of the face and the edge version as inputs. A list of //
// fast lookup tables are defined below. They're just like global variables. //
// These tables are initialized at the runtime. //
// //
///////////////////////////////////////////////////////////////////////////////
// For enext() primitive, uses 'ver' as the index.
static int ve[6];
// For org(), dest() and apex() primitives, uses 'ver' as the index.
static int vo[6], vd[6], va[6];
// For org(), dest() and apex() primitives, uses 'loc' as the first
// index and 'ver' as the second index.
static int locver2org[4][6];
static int locver2dest[4][6];
static int locver2apex[4][6];
// For oppo() primitives, uses 'loc' as the index.
static int loc2oppo[4];
// For fnext() primitives, uses 'loc' as the first index and 'ver' as
// the second index, returns an array containing a new 'loc' and a
// new 'ver'. Note: Only valid for 'ver' equals one of {0, 2, 4}.
static int locver2nextf[4][6][2];
// The edge number (from 0 to 5) of a tet is defined as follows:
static int locver2edge[4][6];
static int edge2locver[6][2];
// The map from a given face ('loc') to the other three faces in the tet.
// and the map from a given face's edge ('loc', 'ver') to other two
// faces in the tet opposite to this edge. (used in speeding the Bowyer-
// Watson cavity construction).
static int locpivot[4][3];
static int locverpivot[4][6][2];
// For enumerating three edges of a triangle.
static int plus1mod3[3];
static int minus1mod3[3];
///////////////////////////////////////////////////////////////////////////////
// //
// Mesh manipulation primitives //
// //
// A serial of mesh operations such as topological maintenance, navigation, //
// local modification, etc., is accomplished through a set of mesh manipul- //
// ation primitives. These primitives are indeed very simple functions which //
// take one or two handles ('triface's and 'face's) as parameters, perform //
// basic operations such as "glue two tetrahedra at a face", "return the //
// origin of a tetrahedron", "return the subface adjoining at the face of a //
// tetrahedron", and so on. //
// //
///////////////////////////////////////////////////////////////////////////////
// Primitives for tetrahedra.
inline void decode(tetrahedron ptr, triface& t);
inline tetrahedron encode(triface& t);
inline void sym(triface& t1, triface& t2);
inline void symself(triface& t);
inline void bond(triface& t1, triface& t2);
inline void dissolve(triface& t);
inline point org(triface& t);
inline point dest(triface& t);
inline point apex(triface& t);
inline point oppo(triface& t);
inline void setorg(triface& t, point pointptr);
inline void setdest(triface& t, point pointptr);
inline void setapex(triface& t, point pointptr);
inline void setoppo(triface& t, point pointptr);
inline void esym(triface& t1, triface& t2);
inline void esymself(triface& t);
inline void enext(triface& t1, triface& t2);
inline void enextself(triface& t);
inline void enext2(triface& t1, triface& t2);
inline void enext2self(triface& t);
inline bool fnext(triface& t1, triface& t2);
inline bool fnextself(triface& t);
inline void symedge(triface& t1, triface& t2);
inline void symedgeself(triface& t);
inline void tfnext(triface& t1, triface& t2);
inline void tfnextself(triface& t);
inline void enextfnext(triface& t1, triface& t2);
inline void enextfnextself(triface& t);
inline void enext2fnext(triface& t1, triface& t2);
inline void enext2fnextself(triface& t);
inline REAL elemattribute(tetrahedron* ptr, int attnum);
inline void setelemattribute(tetrahedron* ptr, int attnum, REAL value);
inline REAL volumebound(tetrahedron* ptr);
inline void setvolumebound(tetrahedron* ptr, REAL value);
inline int getelemmarker(tetrahedron* ptr);
inline void setelemmarker(tetrahedron* ptr, int value);
inline void infect(triface& t);
inline void uninfect(triface& t);
inline bool infected(triface& t);
inline void marktest(triface& t);
inline void unmarktest(triface& t);
inline bool marktested(triface& t);
inline void markface(triface& t);
inline void unmarkface(triface& t);
inline bool facemarked(triface& t);
inline void markedge(triface& t);
inline void unmarkedge(triface& t);
inline bool edgemarked(triface& t);
// Primitives for subfaces and subsegments.
inline void sdecode(shellface sptr, face& s);
inline shellface sencode(face& s);
inline void spivot(face& s1, face& s2);
inline void spivotself(face& s);
inline void sbond(face& s1, face& s2);
inline void sbond1(face& s1, face& s2);
inline void sdissolve(face& s);
inline point sorg(face& s);
inline point sdest(face& s);
inline point sapex(face& s);
inline void setsorg(face& s, point pointptr);
inline void setsdest(face& s, point pointptr);
inline void setsapex(face& s, point pointptr);
inline void sesym(face& s1, face& s2);
inline void sesymself(face& s);
inline void senext(face& s1, face& s2);
inline void senextself(face& s);
inline void senext2(face& s1, face& s2);
inline void senext2self(face& s);
inline void sfnext(face&, face&);
inline void sfnextself(face&);
inline badface* shell2badface(face& s);
inline void setshell2badface(face& s, badface* value);
inline REAL areabound(face& s);
inline void setareabound(face& s, REAL value);
inline int shellmark(face& s);
inline void setshellmark(face& s, int value);
inline enum shestype shelltype(face& s);
inline void setshelltype(face& s, enum shestype value);
inline int shellpbcgroup(face& s);
inline void setshellpbcgroup(face& s, int value);
inline void sinfect(face& s);
inline void suninfect(face& s);
inline bool sinfected(face& s);
// Primitives for interacting tetrahedra and subfaces.
inline void tspivot(triface& t, face& s);
inline void stpivot(face& s, triface& t);
inline void tsbond(triface& t, face& s);
inline void tsdissolve(triface& t);
inline void stdissolve(face& s);
// Primitives for interacting subfaces and subsegs.
inline void sspivot(face& s, face& edge);
inline void ssbond(face& s, face& edge);
inline void ssdissolve(face& s);
inline void tsspivot1(triface& t, face& seg);
inline void tssbond1(triface& t, face& seg);
inline void tssdissolve1(triface& t);
// Primitives for points.
inline int pointmark(point pt);
inline void setpointmark(point pt, int value);
inline enum verttype pointtype(point pt);
inline void setpointtype(point pt, enum verttype value);
inline void pinfect(point pt);
inline void puninfect(point pt);
inline bool pinfected(point pt);
inline tetrahedron point2tet(point pt);
inline void setpoint2tet(point pt, tetrahedron value);
inline shellface point2sh(point pt);
inline void setpoint2sh(point pt, shellface value);
inline shellface point2seg(point pt);
inline void setpoint2seg(point pt, shellface value);
inline point point2ppt(point pt);
inline void setpoint2ppt(point pt, point value);
inline tetrahedron point2bgmtet(point pt);
inline void setpoint2bgmtet(point pt, tetrahedron value);
inline point point2pbcpt(point pt);
inline void setpoint2pbcpt(point pt, point value);
// Advanced primitives.
inline void adjustedgering(triface& t, int direction);
inline void adjustedgering(face& s, int direction);
inline bool isdead(triface* t);
inline bool isdead(face* s);
inline bool isfacehaspoint(triface* t, point testpoint);
inline bool isfacehaspoint(face* t, point testpoint);
inline bool isfacehasedge(face* s, point tend1, point tend2);
inline bool issymexist(triface* t);
void getnextsface(face*, face*);
void tsspivot(triface*, face*);
void sstpivot(face*, triface*);
void point2tetorg(point, triface&);
void point2shorg(point, face&);
void point2segorg(point, face&);
bool findorg(triface* t, point dorg);
bool findorg(face* s, point dorg);
void findedge(triface* t, point eorg, point edest);
void findedge(face* s, point eorg, point edest);
void getonextseg(face* s, face* lseg);
void getseghasorg(face* sseg, point dorg);
point getsubsegfarorg(face* sseg);
point getsubsegfardest(face* sseg);
void printtet(triface*);
void printsh(face*);
///////////////////////////////////////////////////////////////////////////////
// //
// Arraypool //
// //
// Each arraypool contains an array of pointers to a number of blocks. Each //
// block contains the same fixed number of objects. Each index of the array //
// addesses a particular object in the pool. The most significant bits add- //
// ress the index of the block containing the object. The less significant //
// bits address this object within the block. //
// //
// 'objectbytes' is the size of one object in blocks; 'log2objectsperblock' //
// is the base-2 logarithm of 'objectsperblock'; 'objects' counts the number //
// of allocated objects; 'totalmemory' is the totoal memorypool in bytes. //
// //
///////////////////////////////////////////////////////////////////////////////
class arraypool {
public:
int objectbytes;
int objectsperblock;
int log2objectsperblock;
int toparraylen;
char **toparray;
long objects;
unsigned long totalmemory;
void restart();
void poolinit(int sizeofobject, int log2objperblk);
char* getblock(int objectindex);
void* lookup(int objectindex);
int newindex(void **newptr);
arraypool(int sizeofobject, int log2objperblk);
~arraypool();
};
// fastlookup() -- A fast, unsafe operation. Return the pointer to the object
// with a given index. Note: The object's block must have been allocated,
// i.e., by the function newindex().
#define fastlookup(pool, index) \
(void *) ((pool)->toparray[(index) >> (pool)->log2objectsperblock] + \
((index) & ((pool)->objectsperblock - 1)) * (pool)->objectbytes)
// A function: int cmp(const T &, const T &), is said to realize a
// linear order on the type T if there is a linear order <= on T such
// that for all x and y in T satisfy the following relation:
// -1 if x < y.
// comp(x, y) = 0 if x is equivalent to y.
// +1 if x > y.
// A 'compfunc' is a pointer to a linear-order function.
typedef int (*compfunc) (const void *, const void *);
///////////////////////////////////////////////////////////////////////////////
// //
// List //
// //
// An array of items with automatically reallocation of memory. //
// //
// 'base' is the starting address of the array. 'itembytes' is the size of //
// each item in byte. //
// //
// 'items' is the number of items stored in list. 'maxitems' indicates how //
// many items can be stored in this list. 'expandsize' is the increasing //
// size (items) when the list is full. //
// //
// The index of list always starts from zero, i.e., for a list L contains //
// n elements, the first element is L[0], and the last element is L[n-1]. //
// //
///////////////////////////////////////////////////////////////////////////////
class list {
public:
char *base;
int itembytes;
int items, maxitems, expandsize;
compfunc comp;
list(int itbytes, compfunc pcomp, int mitems = 256, int exsize = 128) {
listinit(itbytes, pcomp, mitems, exsize);
}
~list() { free(base); }
void *operator[](int i) { return (void *) (base + i * itembytes); }
void listinit(int itbytes, compfunc pcomp, int mitems, int exsize);
void setcomp(compfunc compf) { comp = compf; }
void clear() { items = 0; }
int len() { return items; }
void *append(void* appitem);
void *insert(int pos, void* insitem);
void del(int pos, int order);
int hasitem(void* checkitem);
};
///////////////////////////////////////////////////////////////////////////////
// //
// Memorypool //
// //
// A type used to allocate memory. //
// //
// firstblock is the first block of items. nowblock is the block from which //
// items are currently being allocated. nextitem points to the next slab //
// of free memory for an item. deaditemstack is the head of a linked list //
// (stack) of deallocated items that can be recycled. unallocateditems is //
// the number of items that remain to be allocated from nowblock. //
// //
// Traversal is the process of walking through the entire list of items, and //
// is separate from allocation. Note that a traversal will visit items on //
// the "deaditemstack" stack as well as live items. pathblock points to //
// the block currently being traversed. pathitem points to the next item //
// to be traversed. pathitemsleft is the number of items that remain to //
// be traversed in pathblock. //
// //
// itemwordtype is set to POINTER or FLOATINGPOINT, and is used to suggest //
// what sort of word the record is primarily made up of. alignbytes //
// determines how new records should be aligned in memory. itembytes and //
// itemwords are the length of a record in bytes (after rounding up) and //
// words. itemsperblock is the number of items allocated at once in a //
// single block. items is the number of currently allocated items. //
// maxitems is the maximum number of items that have been allocated at //
// once; it is the current number of items plus the number of records kept //
// on deaditemstack. //
// //
///////////////////////////////////////////////////////////////////////////////
class memorypool {
public:
void **firstblock, **nowblock;
void *nextitem;
void *deaditemstack;
void **pathblock;
void *pathitem;
wordtype itemwordtype;
int alignbytes;
int itembytes, itemwords;
int itemsperblock;
long items, maxitems;
int unallocateditems;
int pathitemsleft;
memorypool();
memorypool(int, int, enum wordtype, int);
~memorypool();
void poolinit(int, int, enum wordtype, int);
void restart();
void *alloc();
void dealloc(void*);
void traversalinit();
void *traverse();
};
///////////////////////////////////////////////////////////////////////////////
// //
// Queue //
// //
// A 'queue' is a FIFO data structure. //
// //
///////////////////////////////////////////////////////////////////////////////
class queue : public memorypool {
public:
void **head, **tail;
int linkitembytes;
int linkitems; // Not count 'head' and 'tail'.
queue(int bytecount, int itemcount = 256) {
linkitembytes = bytecount;
poolinit(bytecount + sizeof(void *), itemcount, POINTER, 0);
head = (void **) alloc();
tail = (void **) alloc();
*head = (void *) tail;
*tail = NULL;
linkitems = 0;
}
void clear() {
// Reset the pool.
restart();
// Initialize all variables.
head = (void **) alloc();
tail = (void **) alloc();
*head = (void *) tail;
*tail = NULL;
linkitems = 0;
}
long len() { return linkitems; }
bool empty() { return linkitems == 0; }
void *push(void* newitem) {
void **newnode = tail;
if (newitem != (void *) NULL) {
memcpy((void *)(newnode + 1), newitem, linkitembytes);
}
tail = (void **) alloc();
*tail = NULL;
*newnode = (void *) tail;
linkitems++;
return (void *)(newnode + 1);
}
void *pop() {
if (linkitems > 0) {
void **deadnode = (void **) *head;
*head = *deadnode;
dealloc((void *) deadnode);
linkitems--;
return (void *)(deadnode + 1);
} else {
return NULL;
}
}
};
///////////////////////////////////////////////////////////////////////////////
// //
// Memory managment routines //
// //
///////////////////////////////////////////////////////////////////////////////
void dummyinit(int, int);
void initializepools();
void tetrahedrondealloc(tetrahedron*);
tetrahedron *tetrahedrontraverse();
void shellfacedealloc(memorypool*, shellface*);
shellface *shellfacetraverse(memorypool*);
void badfacedealloc(memorypool*, badface*);
badface *badfacetraverse(memorypool*);
void pointdealloc(point);
point pointtraverse();
void maketetrahedron(triface*);
void makeshellface(memorypool*, face*);
void makepoint(point*);
void makepoint2tetmap();
void makepoint2segmap();
void makeindex2pointmap(point*&);
void makesegmentmap(int*&, shellface**&);
void makesubfacemap(int*&, shellface**&);
void maketetrahedronmap(int*&, tetrahedron**&);
///////////////////////////////////////////////////////////////////////////////
// //
// Geometric functions //
// //
///////////////////////////////////////////////////////////////////////////////
// PI is the ratio of a circle's circumference to its diameter.
static REAL PI;
// Triangle-triangle intersection test
enum interresult edge_vert_col_inter(REAL*, REAL*, REAL*);
enum interresult edge_edge_cop_inter(REAL*, REAL*, REAL*, REAL*, REAL*);
enum interresult tri_vert_cop_inter(REAL*, REAL*, REAL*, REAL*, REAL*);
enum interresult tri_edge_cop_inter(REAL*, REAL*, REAL*,REAL*,REAL*,REAL*);
enum interresult tri_edge_inter_tail(REAL*, REAL*, REAL*, REAL*, REAL*,
REAL, REAL);
enum interresult tri_edge_inter(REAL*, REAL*, REAL*, REAL*, REAL*);
enum interresult tri_tri_inter(REAL*, REAL*, REAL*, REAL*, REAL*, REAL*);
int tri_edge_2d(point, point, point, point, point, point, int, int*, int*);
int tri_edge_test(point, point, point, point, point, point, int, int*, int*);
// Geometric tests
REAL incircle3d(point pa, point pb, point pc, point pd);
REAL insphere_s(REAL*, REAL*, REAL*, REAL*, REAL*);
bool iscollinear(REAL*, REAL*, REAL*, REAL eps);
bool iscoplanar(REAL*, REAL*, REAL*, REAL*, REAL vol6, REAL eps);
bool iscospheric(REAL*, REAL*, REAL*, REAL*, REAL*, REAL vol24, REAL eps);
// Linear algebra functions
inline REAL dot(REAL* v1, REAL* v2);
inline void cross(REAL* v1, REAL* v2, REAL* n);
bool lu_decmp(REAL lu[4][4], int n, int* ps, REAL* d, int N);
void lu_solve(REAL lu[4][4], int n, int* ps, REAL* b, int N);
// Geometric calculations
inline REAL distance(REAL* p1, REAL* p2);
REAL shortdistance(REAL* p, REAL* e1, REAL* e2);
REAL shortdistance(REAL* p, REAL* e1, REAL* e2, REAL* e3);
REAL interiorangle(REAL* o, REAL* p1, REAL* p2, REAL* n);
void projpt2edge(REAL* p, REAL* e1, REAL* e2, REAL* prj);
void projpt2face(REAL* p, REAL* f1, REAL* f2, REAL* f3, REAL* prj);
void facenormal(REAL* pa, REAL* pb, REAL* pc, REAL* n, REAL* nlen);
void facenormal2(point pa, point pb, point pc, REAL *n, int pivot);
void edgeorthonormal(REAL* e1, REAL* e2, REAL* op, REAL* n);
REAL facedihedral(REAL* pa, REAL* pb, REAL* pc1, REAL* pc2);
void tetalldihedral(point, point, point, point, REAL*, REAL*, REAL*);
void tetallnormal(point, point, point, point, REAL N[4][3], REAL* volume);
REAL tetaspectratio(point, point, point, point);
bool circumsphere(REAL*, REAL*, REAL*, REAL*, REAL* cent, REAL* radius);
void inscribedsphere(REAL*, REAL*, REAL*, REAL*, REAL* cent, REAL* radius);
void rotatepoint(REAL* p, REAL rotangle, REAL* p1, REAL* p2);
void planelineint(REAL*, REAL*, REAL*, REAL*, REAL*, REAL*, REAL*);
// Point location routines.
unsigned long randomnation(unsigned int choices);
REAL distance2(tetrahedron* tetptr, point p);
void randomsample(point searchpt, triface *searchtet);
enum locateresult locate(point searchpt, triface* searchtet);
enum locateresult locate2(point searchpt, triface* searchtet, arraypool*);
enum locateresult preciselocate(point searchpt, triface* searchtet, long);
enum locateresult adjustlocate(point, triface*, enum locateresult, REAL);
enum locateresult hullwalk(point searchpt, triface* hulltet);
enum locateresult locatesub(point searchpt, face* searchsh, int, REAL);
enum locateresult adjustlocatesub(point, face*, enum locateresult, REAL);
enum locateresult locateseg(point searchpt, face* searchseg);
enum locateresult adjustlocateseg(point, face*, enum locateresult, REAL);
///////////////////////////////////////////////////////////////////////////////
// //
// Mesh update functions //
// //
///////////////////////////////////////////////////////////////////////////////
void enqueueflipface(triface&, queue*);
void enqueueflipedge(face&, queue*);
void flip23(triface*, queue*);
void flip32(triface*, queue*);
void flip22(triface*, queue*);
void flip22sub(face*, queue*);
long lawson3d(queue* flipqueue);
long lawson(queue* flipqueue);
bool removetetbypeeloff(triface *striptet, triface*);
bool removefacebyflip23(REAL *key, triface*, triface*, queue*);
bool removeedgebyflip22(REAL *key, int, triface*, queue*);
bool removeedgebyflip32(REAL *key, triface*, triface*, queue*);
bool removeedgebytranNM(REAL*,int,triface*,triface*,point,point,queue*);
bool removeedgebycombNM(REAL*,int,triface*,int*,triface*,triface*,queue*);
void splittetrahedron(point, triface*, queue*);
void splittetface(point, triface*, queue*);
void splitsubface(point, face*, queue*);
bool splittetedge(point, triface*, queue*);
void splitsubedge(point, face*, queue*);
void formstarpolyhedron(point pt, list* tetlist, list* verlist, bool);
void formbowatcavitysub(point, face*, list*, list*);
void formbowatcavityquad(point, list*, list*);
void formbowatcavitysegquad(point, list*, list*);
void formbowatcavity(point bp, face* bpseg, face* bpsh, int* n, int* nmax,
list** sublists, list** subceillists, list** tetlists,
list** ceillists);
void releasebowatcavity(face*, int, list**, list**, list**, list**);
bool validatebowatcavityquad(point bp, list* ceillist, REAL maxcosd);
void updatebowatcavityquad(list* tetlist, list* ceillist);
void updatebowatcavitysub(list* sublist, list* subceillist, int* cutcount);
bool trimbowatcavity(point bp, face* bpseg, int n, list** sublists,
list** subceillists, list** tetlists,list** ceillists,
REAL maxcosd);
void bowatinsertsite(point bp, face* splitseg, int n, list** sublists,
list** subceillists, list** tetlists, list** ceillists,
list* verlist, queue* flipque, bool chkencseg,
bool chkencsub, bool chkbadtet);
///////////////////////////////////////////////////////////////////////////////
// //
// Delaunay tetrahedralization functions //
// //
///////////////////////////////////////////////////////////////////////////////
// Point sorting routines.
void btree_sort(point*, int, int, REAL, REAL, REAL, REAL, REAL, REAL, int);
void btree_insert(point insertpt);
void btree_search(point searchpt, triface* searchtet);
void ordervertices(point* vertexarray, int arraysize);
enum locateresult insertvertexbw(point insertpt, triface *searchtet,
bool bwflag, bool visflag,
bool noencsegflag, bool noencsubflag);
bool unifypoint(point testpt, triface*, enum locateresult, REAL);
bool incrflipdelaunay(triface*, point*, long, bool, bool, REAL, queue*);
long delaunizevertices();
///////////////////////////////////////////////////////////////////////////////
// //
// Surface triangulation functions //
// //
///////////////////////////////////////////////////////////////////////////////
enum locateresult sinsertvertex(point insertpt, face *splitsh,face *splitseg,
bool bwflag, bool cflag);
void formstarpolygon(point pt, list* trilist, list* verlist);
void getfacetabovepoint(face* facetsh);
bool incrflipdelaunaysub(int shmark, REAL eps, list*, int, REAL*, queue*);
enum finddirectionresult finddirectionsub(face* searchsh, point tend);
void insertsubseg(face* tri);
bool scoutsegmentsub(face* searchsh, point tend);
void flipedgerecursive(face* flipedge, queue* flipqueue);
void constrainededge(face* startsh, point tend, queue* flipqueue);
void recoversegment(point tstart, point tend, queue* flipqueue);
void infecthullsub(memorypool* viri);
void plaguesub(memorypool* viri);
void carveholessub(int holes, REAL* holelist, memorypool* viri);
void triangulate(int shmark, REAL eps, list* ptlist, list* conlist,int holes,
REAL* holelist, memorypool* viri, queue*);
void retrievenewsubs(list* newshlist, bool removeseg);
void unifysegments();
void assignsegmentmarkers();
void mergefacets(queue* flipqueue);
long meshsurface();
// Detect intersecting facets of PLC.
void interecursive(shellface** subfacearray, int arraysize, int axis,
REAL bxmin, REAL bxmax, REAL bymin, REAL bymax,
REAL bzmin, REAL bzmax, int* internum);
void detectinterfaces();
///////////////////////////////////////////////////////////////////////////////
// //
// Constrained Delaunay tetrahedralization functions //
// //
///////////////////////////////////////////////////////////////////////////////
// Segment recovery routines.
void markacutevertices(REAL acuteangle);
enum finddirectionresult finddirection(triface* searchtet, point, long);
enum interresult finddirection2(triface* searchtet, point);
enum interresult finddirection3(triface* searchtet, point);
enum interresult scoutsegment2(face*, triface*, point*);
void getsegmentsplitpoint2(face* sseg, point refpt, REAL* vt);
void getsegmentsplitpoint3(face* sseg, point refpt, REAL* vt);
void delaunizesegments2();
// Facets recovery routines.
enum interresult scoutsubface(face* ssub, triface* searchtet, int);
enum interresult scoutcrosstet(face* ssub, triface* searchtet, arraypool*);
void recoversubfacebyflips(face* pssub, triface* crossface, arraypool*);
void formcavity(face*, arraypool*, arraypool*, arraypool*, arraypool*,
arraypool*, arraypool*, arraypool*);
bool delaunizecavity(arraypool*, arraypool*, arraypool*, arraypool*,
arraypool*, arraypool*);
bool fillcavity(arraypool*, arraypool*, arraypool*, arraypool*);
void carvecavity(arraypool*, arraypool*, arraypool*);
void restorecavity(arraypool*, arraypool*, arraypool*);
void splitsubedge(point, face*, arraypool*, arraypool*);
void constrainedfacets2();
void formskeleton(clock_t&);
// Carving out holes and concavities routines.
void infecthull(memorypool *viri);
void plague(memorypool *viri);
void regionplague(memorypool *viri, REAL attribute, REAL volume);
void removeholetets(memorypool *viri);
void assignregionattribs();
void carveholes();
///////////////////////////////////////////////////////////////////////////////
// //
// Steiner points removal functions //
// //
///////////////////////////////////////////////////////////////////////////////
void initializecavity(list* floorlist, list* ceillist, list* frontlist,
list* ptlist, list* gluelist);
bool delaunizecavvertices(triface*, list*, list*, list*, queue*);
void retrievenewtets(list* newtetlist);
void insertauxsubface(triface* front, triface* idfront);
bool scoutfront(triface* front, triface* idfront);
void gluefronts(triface* front, triface* front1, list* gluetetlist,
list* glueshlist);
bool identifyfronts(list* frontlist,list* misfrontlist,list* gluetetlist,
list* glueshlist);
void detachauxsubfaces(list* newtetlist);
bool carvecavity(list* newtetlist, list* outtetlist, list* gluetetlist,
queue* flipque);
void replacepolygonsubs(list* oldshlist, list* newshlist);
void orientnewsubs(list* newshlist, face* orientsh, REAL* norm);
bool registerelemflip(enum fliptype ft, point pa1, point pb1, point pc1,
point pa2, point pb2, point pc2);
bool check4fixededge(point pa, point pb);
bool removeedgebyflips(triface* remedge, int*);
bool removefacebyflips(triface* remface, int*);
bool recoveredgebyflips(triface* searchtet, point pb, int*);
bool recoverfacebyflips(triface* front, int*);
bool constrainedcavity(triface* oldtet, list* floorlist, list* ceillist,
list* ptlist, list* frontlist, list* misfrontlist,
list* newtetlist, list* gluetetlist, list* glueshlist,
queue* flipque);
bool findrelocatepoint2(point sp, point np, REAL* n, list*, list*);
bool relocatepoint(point steinpt, triface* oldtet, list*, list*, queue*);
bool findcollapseedge(point suppt, point* conpt, list* oldtetlist, list*);
void collapseedge(point suppt, point conpt, list* oldtetlist, list*);
void deallocfaketets(list* frontlist);
void restorepolyhedron(list* oldtetlist);
bool suppressfacetpoint(face* supsh, list* frontlist, list* misfrontlist,
list* ptlist, list* conlist, memorypool* viri,
queue* flipque, bool noreloc, bool optflag);
bool suppresssegpoint(face* supseg, list* spinshlist, list* newsegshlist,
list* frontlist, list* misfrontlist, list* ptlist,
list* conlist, memorypool* viri, queue* flipque,
bool noreloc, bool optflag);
bool suppressvolpoint(triface* suptet, list* frontlist, list* misfrontlist,
list* ptlist, queue* flipque, bool optflag);
void removesteiners2();
///////////////////////////////////////////////////////////////////////////////
// //
// Mesh rebuild functions //
// //
///////////////////////////////////////////////////////////////////////////////
void transfernodes();
long reconstructmesh();
void insertconstrainedpoints(tetgenio *addio);
bool p1interpolatebgm(point pt, triface* bgmtet, long *scount);
void interpolatesizemap();
void duplicatebgmesh();
///////////////////////////////////////////////////////////////////////////////
// //
// Mesh refinement functions //
// //
///////////////////////////////////////////////////////////////////////////////
void marksharpsegments(REAL sharpangle);
void decidefeaturepointsizes();
void enqueueencsub(face* ss, point encpt, int quenumber, REAL* cent);
badface* dequeueencsub(int* quenumber);
void enqueuebadtet(triface* tt, REAL key, REAL* cent);
badface* topbadtetra();
void dequeuebadtet();
bool checkseg4encroach(face* testseg, point testpt, point*, bool enqflag);
bool checksub4encroach(face* testsub, point testpt, bool enqflag);
bool checktet4badqual(triface* testtet, bool enqflag);
bool acceptsegpt(point segpt, point refpt, face* splitseg);
bool acceptfacpt(point facpt, list* subceillist, list* verlist);
bool acceptvolpt(point volpt, list* ceillist, list* verlist);
void getsplitpoint(point e1, point e2, point refpt, point newpt);
void setnewpointsize(point newpt, point e1, point e2);
bool splitencseg(point, face*, list*, list*, list*,queue*,bool,bool,bool);
bool tallencsegs(point testpt, int n, list** ceillists);
bool tallencsubs(point testpt, int n, list** ceillists);
void tallbadtetrahedrons();
void repairencsegs(bool chkencsub, bool chkbadtet);
void repairencsubs(bool chkbadtet);
void repairbadtets();
void enforcequality();
///////////////////////////////////////////////////////////////////////////////
// //
// Mesh optimization routines //
// //
///////////////////////////////////////////////////////////////////////////////
bool checktet4ill(triface* testtet, bool enqflag);
bool checktet4opt(triface* testtet, bool enqflag);
bool removeedge(badface* remedge, bool optflag);
bool smoothpoint(point smthpt, point, point, list*, bool, REAL*);
bool smoothsliver(badface* remedge, list *starlist);
bool splitsliver(badface* remedge, list *tetlist, list *ceillist);
void tallslivers(bool optflag);
void optimizemesh2(bool optflag);
///////////////////////////////////////////////////////////////////////////////
// //
// Mesh output functions //
// //
///////////////////////////////////////////////////////////////////////////////
void jettisonnodes();
void highorder();
void numberedges();
void outnodes(tetgenio*);
void outmetrics(tetgenio*);
void outelements(tetgenio*);
void outfaces(tetgenio*);
void outhullfaces(tetgenio*);
void outsubfaces(tetgenio*);
void outedges(tetgenio*);
void outsubsegments(tetgenio*);
void outneighbors(tetgenio*);
void outvoronoi(tetgenio*);
void outsmesh(char*);
void outmesh2medit(char*);
void outmesh2gid(char*);
void outmesh2off(char*);
void outmesh2vtk(char*);
///////////////////////////////////////////////////////////////////////////////
// //
// Mesh check functions //
// //
///////////////////////////////////////////////////////////////////////////////
int checkmesh();
int checkshells();
int checksegments();
int checkdelaunay(REAL, queue*);
void checkconforming();
void algorithmicstatistics();
void qualitystatistics();
void statistics();
///////////////////////////////////////////////////////////////////////////////
// //
// Debug functions //
// //
///////////////////////////////////////////////////////////////////////////////
/*
void ptet(triface* t);
void psh(face* s);
int pteti(int i, int j, int k, int l);
void pface(int i, int j, int k);
bool pedge(int i, int j);
int psubface(int i, int j, int k);
void psubseg(int i, int j);
int pmark(point p);
void pvert(point p);
int pverti(int i);
REAL test_orient3d(int i, int j, int k, int l);
REAL test_insphere(int i, int j, int k, int l, int m);
REAL test_insphere_s(int i, int j, int k, int l, int m);
void print_tetarray(arraypool* tetarray);
void print_tetlist(list* tetlist);
void print_facearray(arraypool* facearray);
void print_facelist(list* facelist);
void print_subfacearray(arraypool* subfacearray);
void print_subfacelist(list* subfacelist);
void dump_facetof(face* pssub);
void print_fliptetlist(triface *fliptet);
void print_deaditemstack(void* deaditemstack);
int check_deaditemstack(void* deaditemstack, uintptr_t addr);
void print_abtetlist(triface *abtetlist, int len);
int checkpoint2tetmap();
int checkpoint2submap();
int checkpoint2segmap();
*/
///////////////////////////////////////////////////////////////////////////////
// //
// Class variables //
// //
///////////////////////////////////////////////////////////////////////////////
// Pointer to the input data (a set of nodes, a PLC, or a mesh).
tetgenio *in;
// Pointer to the options (and filenames).
tetgenbehavior *b;
// Pointer to a background mesh (contains size specification map).
tetgenmesh *bgm;
// Variables used to allocate and access memory for tetrahedra, subfaces
// subsegments, points, encroached subfaces, encroached subsegments,
// bad-quality tetrahedra, and so on.
memorypool *tetrahedrons;
memorypool *subfaces;
memorypool *subsegs;
memorypool *points;
memorypool *badsubsegs;
memorypool *badsubfaces;
memorypool *badtetrahedrons;
memorypool *tet2segpool, *tet2subpool;
// Pointer to the 'tetrahedron' that occupies all of "outer space".
tetrahedron *dummytet;
tetrahedron *dummytetbase; // Keep base address so we can free it later.
// Pointer to the omnipresent subface. Referenced by any tetrahedron,
// or subface that isn't connected to a subface at that location.
shellface *dummysh;
shellface *dummyshbase; // Keep base address so we can free it later.
// Entry to find the binary tree nodes (-u option).
arraypool *btreenode_list;
// The maximum size of a btree node (number after -u option) is
int max_btreenode_size; // <= b->max_btreenode_size.
// The maximum btree depth (for bookkeeping).
int max_btree_depth;
// Arrays used by Bowyer-Watson algorithm.
arraypool *cavetetlist, *cavebdrylist, *caveoldtetlist;
arraypool *caveshlist, *caveshbdlist;
// Stacks used by the boundary recovery algorithm.
arraypool *subsegstack, *subfacstack;
// Two handles used in constrained facet recovery.
triface firsttopface, firstbotface;
// An array for registering elementary flips.
arraypool *elemfliplist;
// An array of fixed edges for facet recovering by flips.
arraypool *fixededgelist;
// A point above the plane in which the facet currently being used lies.
// It is used as a reference point for orient3d().
point *facetabovepointarray, abovepoint, dummypoint;
// Array (size = numberoftetrahedra * 6) for storing high-order nodes of
// tetrahedra (only used when -o2 switch is selected).
point *highordertable;
// Arrays for storing and searching pbc data. 'subpbcgrouptable', (size
// is numberofpbcgroups) for pbcgroup of subfaces. 'segpbcgrouptable',
// a list for pbcgroup of segments. Because a segment can have several
// pbcgroup incident on it, its size is unknown on input, it will be
// found in 'createsegpbcgrouptable()'.
pbcdata *subpbcgrouptable;
list *segpbcgrouptable;
// A map for searching the pbcgroups of a given segment. 'idx2segpglist'
// (size = number of input segments + 1), and 'segpglist'.
int *idx2segpglist, *segpglist;
// Queues that maintain the bad (badly-shaped or too large) tetrahedra.
// The tails are pointers to the pointers that have to be filled in to
// enqueue an item. The queues are ordered from 63 (highest priority)
// to 0 (lowest priority).
badface *subquefront[3], **subquetail[3];
badface *tetquefront[64], *tetquetail[64];
int nextnonemptyq[64];
int firstnonemptyq, recentq;
// Pointer to a recently visited tetrahedron. Improves point location
// if proximate points are inserted sequentially.
triface recenttet;
REAL xmax, xmin, ymax, ymin, zmax, zmin; // Bounding box of points.
REAL longest; // The longest possible edge length.
REAL lengthlimit; // The limiting length of a new edge.
long hullsize; // Number of faces of convex hull.
long insegments; // Number of input segments.
long meshedges; // Number of output mesh edges.
int steinerleft; // Number of Steiner points not yet used.
int sizeoftensor; // Number of REALs per metric tensor.
int pointmtrindex; // Index to find the metric tensor of a point.
int point2simindex; // Index to find a simplex adjacent to a point.
int pointmarkindex; // Index to find boundary marker of a point.
int point2pbcptindex; // Index to find a pbc point to a point.
int highorderindex; // Index to find extra nodes for highorder elements.
int elemattribindex; // Index to find attributes of a tetrahedron.
int volumeboundindex; // Index to find volume bound of a tetrahedron.
int elemmarkerindex; // Index to find marker of a tetrahedron.
int shmarkindex; // Index to find boundary marker of a subface.
int areaboundindex; // Index to find area bound of a subface.
int checksubfaces; // Are there subfaces in the mesh yet?
int checksubsegs; // Are there subsegs in the mesh yet?
int checkpbcs; // Are there periodic boundary conditions?
int varconstraint; // Are there variant (node, seg, facet) constraints?
int nonconvex; // Is current mesh non-convex?
int dupverts; // Are there duplicated vertices?
int unuverts; // Are there unused vertices?
int relverts; // The number of relocated vertices.
int suprelverts; // The number of suppressed relocated vertices.
int collapverts; // The number of collapsed relocated vertices.
int unsupverts; // The number of unsuppressed vertices.
int smoothsegverts; // The number of smoothed vertices.
int jettisoninverts; // The number of jettisoned input vertices.
long samples; // Number of random samples for point location.
unsigned long randomseed; // Current random number seed.
REAL macheps; // The machine epsilon.
REAL cosmaxdihed, cosmindihed; // The cosine values of max/min dihedral.
REAL minfaceang, minfacetdihed; // The minimum input (dihedral) angles.
int maxcavfaces, maxcavverts; // The size of the largest cavity.
bool b_steinerflag;
// Algorithm statistical counters.
long ptloc_count, ptloc_max_count;
long orient3dcount;
long inspherecount, insphere_sos_count;
long flip14count, flip26count, flipn2ncount;
long flip22count;
long inserthullcount;
long maxbowatcavsize, totalbowatcavsize, totaldeadtets;
long across_face_count, across_edge_count, across_max_count;
long maxcavsize, maxregionsize;
long ndelaunayedgecount, cavityexpcount;
long opt_tet_peels, opt_face_flips, opt_edge_flips;
long abovecount; // Number of abovepoints calculation.
long bowatvolcount, bowatsubcount, bowatsegcount; // Bowyer-Watsons.
long updvolcount, updsubcount, updsegcount; // Bow-Wat cavities updates.
long failvolcount, failsubcount, failsegcount; // Bow-Wat fails.
long outbowatcircumcount; // Number of circumcenters outside Bowat-cav.
long r1count, r2count, r3count; // Numbers of edge splitting rules.
long cdtenforcesegpts; // Number of CDT enforcement points.
long rejsegpts, rejsubpts, rejtetpts; // Number of rejected points.
long optcount[10]; // Numbers of various optimizing operations.
long flip23s, flip32s, flip22s, flip44s; // Number of flips performed.
///////////////////////////////////////////////////////////////////////////////
// //
// Class constructor & destructor //
// //
///////////////////////////////////////////////////////////////////////////////
tetgenmesh()
{
bgm = (tetgenmesh *) NULL;
in = (tetgenio *) NULL;
b = (tetgenbehavior *) NULL;
tetrahedrons = (memorypool *) NULL;
subfaces = (memorypool *) NULL;
subsegs = (memorypool *) NULL;
points = (memorypool *) NULL;
badsubsegs = (memorypool *) NULL;
badsubfaces = (memorypool *) NULL;
badtetrahedrons = (memorypool *) NULL;
tet2segpool = NULL;
tet2subpool = NULL;
dummytet = (tetrahedron *) NULL;
dummytetbase = (tetrahedron *) NULL;
dummysh = (shellface *) NULL;
dummyshbase = (shellface *) NULL;
facetabovepointarray = (point *) NULL;
abovepoint = (point) NULL;
dummypoint = NULL;
btreenode_list = (arraypool *) NULL;
highordertable = (point *) NULL;
subpbcgrouptable = (pbcdata *) NULL;
segpbcgrouptable = (list *) NULL;
idx2segpglist = (int *) NULL;
segpglist = (int *) NULL;
cavetetlist = NULL;
cavebdrylist = NULL;
caveoldtetlist = NULL;
caveshlist = caveshbdlist = NULL;
subsegstack = subfacstack = NULL;
elemfliplist = (arraypool *) NULL;
fixededgelist = (arraypool *) NULL;
xmax = xmin = ymax = ymin = zmax = zmin = 0.0;
longest = 0.0;
hullsize = 0l;
insegments = 0l;
meshedges = 0l;
pointmtrindex = 0;
pointmarkindex = 0;
point2simindex = 0;
point2pbcptindex = 0;
highorderindex = 0;
elemattribindex = 0;
volumeboundindex = 0;
shmarkindex = 0;
areaboundindex = 0;
checksubfaces = 0;
checksubsegs = 0;
checkpbcs = 0;
varconstraint = 0;
nonconvex = 0;
dupverts = 0;
unuverts = 0;
relverts = 0;
suprelverts = 0;
collapverts = 0;
unsupverts = 0;
jettisoninverts = 0;
samples = 0l;
randomseed = 1l;
macheps = 0.0;
minfaceang = minfacetdihed = PI;
b_steinerflag = false;
ptloc_count = ptloc_max_count = 0l;
orient3dcount = 0l;
inspherecount = insphere_sos_count = 0l;
flip14count = flip26count = flipn2ncount = 0l;
flip22count = 0l;
inserthullcount = 0l;
maxbowatcavsize = totalbowatcavsize = totaldeadtets = 0l;
across_face_count = across_edge_count = across_max_count = 0l;
maxcavsize = maxregionsize = 0l;
ndelaunayedgecount = cavityexpcount = 0l;
opt_tet_peels = opt_face_flips = opt_edge_flips = 0l;
maxcavfaces = maxcavverts = 0;
abovecount = 0l;
bowatvolcount = bowatsubcount = bowatsegcount = 0l;
updvolcount = updsubcount = updsegcount = 0l;
outbowatcircumcount = 0l;
failvolcount = failsubcount = failsegcount = 0l;
r1count = r2count = r3count = 0l;
cdtenforcesegpts = 0l;
rejsegpts = rejsubpts = rejtetpts = 0l;
flip23s = flip32s = flip22s = flip44s = 0l;
} // tetgenmesh()
~tetgenmesh()
{
bgm = (tetgenmesh *) NULL;
in = (tetgenio *) NULL;
b = (tetgenbehavior *) NULL;
if (tetrahedrons != (memorypool *) NULL) {
delete tetrahedrons;
}
if (subfaces != (memorypool *) NULL) {
delete subfaces;
}
if (subsegs != (memorypool *) NULL) {
delete subsegs;
}
if (points != (memorypool *) NULL) {
delete points;
}
if (tet2segpool != NULL) {
delete tet2segpool;
}
if (tet2subpool != NULL) {
delete tet2subpool;
}
if (dummytetbase != (tetrahedron *) NULL) {
delete [] dummytetbase;
}
if (dummyshbase != (shellface *) NULL) {
delete [] dummyshbase;
}
if (facetabovepointarray != (point *) NULL) {
delete [] facetabovepointarray;
}
if (dummypoint != NULL) {
delete [] dummypoint;
}
if (highordertable != (point *) NULL) {
delete [] highordertable;
}
if (subpbcgrouptable != (pbcdata *) NULL) {
delete [] subpbcgrouptable;
}
if (segpbcgrouptable != (list *) NULL) {
delete segpbcgrouptable;
delete [] idx2segpglist;
delete [] segpglist;
}
if (cavetetlist != NULL) {
delete cavetetlist;
delete cavebdrylist;
delete caveoldtetlist;
}
if (subsegstack != NULL) {
delete subsegstack;
}
if (subfacstack != NULL) {
delete subfacstack;
}
} // ~tetgenmesh()
}; // End of class tetgenmesh.
///////////////////////////////////////////////////////////////////////////////
// //
// tetrahedralize() Interface for using TetGen's library to generate //
// Delaunay tetrahedralizations, constrained Delaunay //
// tetrahedralizations, quality tetrahedral meshes. //
// //
// 'in' is an object of 'tetgenio' which contains a PLC you want to tetrahed-//
// ralize or a previously generated tetrahedral mesh you want to refine. It //
// must not be a NULL. 'out' is another object of 'tetgenio' for storing the //
// generated tetrahedral mesh. It can be a NULL. If so, the output will be //
// saved to file(s). If 'bgmin' != NULL, it contains a background mesh which //
// defines a mesh size distruction function. //
// //
///////////////////////////////////////////////////////////////////////////////
void tetrahedralize(tetgenbehavior *b, tetgenio *in, tetgenio *out,
tetgenio *addin = NULL, tetgenio *bgmin = NULL);
#ifdef TETLIBRARY
void tetrahedralize(char *switches, tetgenio *in, tetgenio *out,
tetgenio *addin = NULL, tetgenio *bgmin = NULL);
#endif // #ifdef TETLIBRARY
///////////////////////////////////////////////////////////////////////////////
// //
// terminatetetgen() Terminate TetGen with a given exit code. //
// //
///////////////////////////////////////////////////////////////////////////////
inline void terminatetetgen(int x)
{
#ifdef TETLIBRARY
throw x;
#else
switch (x) {
case 1: // Out of memory.
printf("Error: Out of memory.\n");
break;
case 2: // Encounter an internal error.
printf(" Please report this bug to sihang@mail.berlios.de. Include\n");
printf(" the message above, your input data set, and the exact\n");
printf(" command line you used to run this program, thank you.\n");
break;
default:
printf("Program stopped.\n");
} // switch (x)
exit(x);
#endif // #ifdef TETLIBRARY
}
///////////////////////////////////////////////////////////////////////////////
// //
// Geometric predicates //
// //
// Return one of the values +1, 0, and -1 on basic geometric questions such //
// as the orientation of point sets, in-circle, and in-sphere tests. They //
// are basic units for implmenting geometric algorithms. TetGen uses two 3D //
// geometric predicates: the orientation and in-sphere tests. //
// //
// Orientation test: let a, b, c be a sequence of 3 non-collinear points in //
// R^3. They defines a unique hypeplane H. Let H+ and H- be the two spaces //
// separated by H, which are defined as follows (using the left-hand rule): //
// make a fist using your left hand in such a way that your fingers follow //
// the order of a, b and c, then your thumb is pointing to H+. Given any //
// point d in R^3, the orientation test returns +1 if d lies in H+, -1 if d //
// lies in H-, or 0 if d lies on H. //
// //
// In-sphere test: let a, b, c, d be 4 non-coplanar points in R^3. They //
// defines a unique circumsphere S. Given any point e in R^3, the in-sphere //
// test returns +1 if e lies inside S, or -1 if e lies outside S, or 0 if e //
// lies on S. //
// //
// The following routines use arbitrary precision floating-point arithmetic. //
// They are provided by J. R. Schewchuk in public domain (http://www.cs.cmu. //
// edu/~quake/robust.html). The source code are in "predicates.cxx". //
// //
///////////////////////////////////////////////////////////////////////////////
REAL exactinit();
REAL orient3d(REAL *pa, REAL *pb, REAL *pc, REAL *pd);
REAL insphere(REAL *pa, REAL *pb, REAL *pc, REAL *pd, REAL *pe);
///////////////////////////////////////////////////////////////////////////////
// //
// Inline functions of mesh data structures //
// //
///////////////////////////////////////////////////////////////////////////////
// Some macros for convenience
#define Div2 >> 1
#define Mod2 & 01
// NOTE: These bit operators should only be used in macros below.
// Get orient(Range from 0 to 2) from face version(Range from 0 to 5).
#define Orient(V) ((V) Div2)
// Determine edge ring(0 or 1) from face version(Range from 0 to 5).
#define EdgeRing(V) ((V) Mod2)
//
// Begin of primitives for tetrahedra
//
// Each tetrahedron contains four pointers to its neighboring tetrahedra,
// with face indices. To save memory, both information are kept in a
// single pointer. To make this possible, all tetrahedra are aligned to
// eight-byte boundaries, so that the last three bits of each pointer are
// zeros. A face index (in the range 0 to 3) is compressed into the last
// two bits of each pointer by the function 'encode()'. The function
// 'decode()' decodes a pointer, extracting a face index and a pointer to
// the beginning of a tetrahedron.
inline void tetgenmesh::decode(tetrahedron ptr, triface& t) {
t.loc = (int) ((uintptr_t) (ptr) & (uintptr_t) 3);
t.tet = (tetrahedron *) ((uintptr_t) (ptr) & ~(uintptr_t) 7);
}
inline tetgenmesh::tetrahedron tetgenmesh::encode(triface& t) {
return (tetrahedron) ((uintptr_t) t.tet | (uintptr_t) t.loc);
}
// sym() finds the abutting tetrahedron on the same face.
inline void tetgenmesh::sym(triface& t1, triface& t2) {
tetrahedron ptr = t1.tet[t1.loc];
decode(ptr, t2);
}
inline void tetgenmesh::symself(triface& t) {
tetrahedron ptr = t.tet[t.loc];
decode(ptr, t);
}
// Bond two tetrahedra together at their faces.
inline void tetgenmesh::bond(triface& t1, triface& t2) {
t1.tet[t1.loc] = encode(t2);
t2.tet[t2.loc] = encode(t1);
}
// Dissolve a bond (from one side). Note that the other tetrahedron will
// still think it is connected to this tetrahedron. Usually, however,
// the other tetrahedron is being deleted entirely, or bonded to another
// tetrahedron, so it doesn't matter.
inline void tetgenmesh::dissolve(triface& t) {
t.tet[t.loc] = (tetrahedron) dummytet;
}
// These primitives determine or set the origin, destination, apex or
// opposition of a tetrahedron with respect to 'loc' and 'ver'.
inline tetgenmesh::point tetgenmesh::org(triface& t) {
return (point) t.tet[locver2org[t.loc][t.ver] + 4];
}
inline tetgenmesh::point tetgenmesh::dest(triface& t) {
return (point) t.tet[locver2dest[t.loc][t.ver] + 4];
}
inline tetgenmesh::point tetgenmesh::apex(triface& t) {
return (point) t.tet[locver2apex[t.loc][t.ver] + 4];
}
inline tetgenmesh::point tetgenmesh::oppo(triface& t) {
return (point) t.tet[loc2oppo[t.loc] + 4];
}
inline void tetgenmesh::setorg(triface& t, point pointptr) {
t.tet[locver2org[t.loc][t.ver] + 4] = (tetrahedron) pointptr;
}
inline void tetgenmesh::setdest(triface& t, point pointptr) {
t.tet[locver2dest[t.loc][t.ver] + 4] = (tetrahedron) pointptr;
}
inline void tetgenmesh::setapex(triface& t, point pointptr) {
t.tet[locver2apex[t.loc][t.ver] + 4] = (tetrahedron) pointptr;
}
inline void tetgenmesh::setoppo(triface& t, point pointptr) {
t.tet[loc2oppo[t.loc] + 4] = (tetrahedron) pointptr;
}
// These primitives were drived from Mucke's triangle-edge data structure
// to change face-edge relation in a tetrahedron (esym, enext and enext2)
// or between two tetrahedra (fnext).
// If e0 = e(i, j), e1 = e(j, i), that is e0 and e1 are the two directions
// of the same undirected edge of a face. e0.sym() = e1 and vice versa.
inline void tetgenmesh::esym(triface& t1, triface& t2) {
t2.tet = t1.tet;
t2.loc = t1.loc;
t2.ver = t1.ver + (EdgeRing(t1.ver) ? -1 : 1);
}
inline void tetgenmesh::esymself(triface& t) {
t.ver += (EdgeRing(t.ver) ? -1 : 1);
}
// If e0 and e1 are both in the same edge ring of a face, e1 = e0.enext().
inline void tetgenmesh::enext(triface& t1, triface& t2) {
t2.tet = t1.tet;
t2.loc = t1.loc;
t2.ver = ve[t1.ver];
}
inline void tetgenmesh::enextself(triface& t) {
t.ver = ve[t.ver];
}
// enext2() is equal to e2 = e0.enext().enext()
inline void tetgenmesh::enext2(triface& t1, triface& t2) {
t2.tet = t1.tet;
t2.loc = t1.loc;
t2.ver = ve[ve[t1.ver]];
}
inline void tetgenmesh::enext2self(triface& t) {
t.ver = ve[ve[t.ver]];
}
// If f0 and f1 are both in the same face ring of a face, f1 = f0.fnext().
// If f1 exists, return true. Otherwise, return false, i.e., f0 is a
// boundary or hull face.
inline bool tetgenmesh::fnext(triface& t1, triface& t2)
{
// Get the next face.
t2.loc = locver2nextf[t1.loc][t1.ver][0];
// Is the next face in the same tet?
if (t2.loc != -1) {
// It's in the same tet. Get the edge version.
t2.ver = locver2nextf[t1.loc][t1.ver][1];
t2.tet = t1.tet;
} else {
// The next face is in the neigbhour of 't1'.
sym(t1, t2);
if (t2.tet != dummytet) {
// Find the corresponding edge in t2.
point torg;
int tloc, tver, i;
t2.ver = 0;
torg = org(t1);
for (i = 0; (i < 3) && (org(t2) != torg); i++) {
enextself(t2);
}
// Go to the next face in t2.
tloc = t2.loc;
tver = t2.ver;
t2.loc = locver2nextf[tloc][tver][0];
t2.ver = locver2nextf[tloc][tver][1];
}
}
return t2.tet != dummytet;
}
inline bool tetgenmesh::fnextself(triface& t1)
{
triface t2;
// Get the next face.
t2.loc = locver2nextf[t1.loc][t1.ver][0];
// Is the next face in the same tet?
if (t2.loc != -1) {
// It's in the same tet. Get the edge version.
t2.ver = locver2nextf[t1.loc][t1.ver][1];
t1.loc = t2.loc;
t1.ver = t2.ver;
} else {
// The next face is in the neigbhour of 't1'.
sym(t1, t2);
if (t2.tet != dummytet) {
// Find the corresponding edge in t2.
point torg;
int i;
t2.ver = 0;
torg = org(t1);
for (i = 0; (i < 3) && (org(t2) != torg); i++) {
enextself(t2);
}
t1.loc = locver2nextf[t2.loc][t2.ver][0];
t1.ver = locver2nextf[t2.loc][t2.ver][1];
t1.tet = t2.tet;
}
}
return t2.tet != dummytet;
}
// Given a face t1, find the face f2 in the adjacent tet. If t2 is not
// a dummytet, then t1 and t2 refer to the same edge. Moreover, t2's
// edge must be in 0th edge ring, e.g., t2.ver is one of {0, 2, 4}.
// No matter what edge version t1 is.
inline void tetgenmesh::symedge(triface& t1, triface& t2)
{
decode(t1.tet[t1.loc], t2);
if (t2.tet != dummytet) {
// Search the edge of t1 in t2.
point tapex = apex(t1);
if ((point) (t2.tet[locver2apex[t2.loc][0] + 4]) == tapex) {
t2.ver = 0;
} else if ((point) (t2.tet[locver2apex[t2.loc][2] + 4]) == tapex) {
t2.ver = 2;
} else {
assert((point) (t2.tet[locver2apex[t2.loc][4] + 4]) == tapex);
t2.ver = 4;
}
}
}
inline void tetgenmesh::symedgeself(triface& t)
{
tetrahedron ptr;
point tapex;
ptr = t.tet[t.loc];
tapex = apex(t);
decode(ptr, t);
if (t.tet != dummytet) {
// Search the edge of t1 in t2.
if ((point) (t.tet[locver2apex[t.loc][0] + 4]) == tapex) {
t.ver = 0;
} else if ((point) (t.tet[locver2apex[t.loc][2] + 4]) == tapex) {
t.ver = 2;
} else {
assert((point) (t.tet[locver2apex[t.loc][4] + 4]) == tapex);
t.ver = 4;
}
}
}
// Given a face t1, find the next face t2 in the face ring, t1 and t2
// are in two different tetrahedra. If the next face is a hull face,
// t2 is dummytet.
inline void tetgenmesh::tfnext(triface& t1, triface& t2)
{
int *iptr;
if ((t1.ver & 1) == 0) {
t2.tet = t1.tet;
iptr = locver2nextf[t1.loc][t1.ver];
t2.loc = iptr[0];
t2.ver = iptr[1];
symedgeself(t2); // t2.tet may be dummytet.
} else {
symedge(t1, t2);
if (t2.tet != dummytet) {
iptr = locver2nextf[t2.loc][t2.ver];
t2.loc = iptr[0];
t2.ver = iptr[1];
}
}
}
inline void tetgenmesh::tfnextself(triface& t)
{
int *iptr;
if ((t.ver & 1) == 0) {
iptr = locver2nextf[t.loc][t.ver];
t.loc = iptr[0];
t.ver = iptr[1];
symedgeself(t); // t.tet may be dummytet.
} else {
symedgeself(t);
if (t.tet != dummytet) {
iptr = locver2nextf[t.loc][t.ver];
t.loc = iptr[0];
t.ver = iptr[1];
}
}
}
// enextfnext() and enext2fnext() are combination primitives of enext(),
// enext2() and fnext().
inline void tetgenmesh::enextfnext(triface& t1, triface& t2) {
enext(t1, t2);
fnextself(t2);
}
inline void tetgenmesh::enextfnextself(triface& t) {
enextself(t);
fnextself(t);
}
inline void tetgenmesh::enext2fnext(triface& t1, triface& t2) {
enext2(t1, t2);
fnextself(t2);
}
inline void tetgenmesh::enext2fnextself(triface& t) {
enext2self(t);
fnextself(t);
}
// Check or set a tetrahedron's attributes.
inline REAL tetgenmesh::elemattribute(tetrahedron* ptr, int attnum) {
return ((REAL *) (ptr))[elemattribindex + attnum];
}
inline void tetgenmesh::
setelemattribute(tetrahedron* ptr, int attnum, REAL value){
((REAL *) (ptr))[elemattribindex + attnum] = value;
}
// Check or set a tetrahedron's maximum volume bound.
inline REAL tetgenmesh::volumebound(tetrahedron* ptr) {
return ((REAL *) (ptr))[volumeboundindex];
}
inline void tetgenmesh::setvolumebound(tetrahedron* ptr, REAL value) {
((REAL *) (ptr))[volumeboundindex] = value;
}
// Check or set a tetrahedron's marker.
inline int tetgenmesh::getelemmarker(tetrahedron* ptr) {
return ((int *) (ptr))[elemmarkerindex];
}
inline void tetgenmesh::setelemmarker(tetrahedron* ptr, int value) {
((int *) (ptr))[elemmarkerindex] = value;
}
// infect(), infected(), uninfect() -- primitives to flag or unflag a
// tetrahedron. The last bit of the element marker is flagged (1)
// or unflagged (0).
inline void tetgenmesh::infect(triface& t) {
((int *) (t.tet))[elemmarkerindex] |= (int) 1;
}
inline void tetgenmesh::uninfect(triface& t) {
((int *) (t.tet))[elemmarkerindex] &= ~(int) 1;
}
// Test a tetrahedron for viral infection.
inline bool tetgenmesh::infected(triface& t) {
return (((int *) (t.tet))[elemmarkerindex] & (int) 1) != 0;
}
// marktest(), marktested(), unmarktest() -- primitives to flag or unflag a
// tetrahedron. The last second bit of the element marker is marked (1)
// or unmarked (0).
// One needs them in forming Bowyer-Watson cavity, to mark a tetrahedron if
// it has been checked (for Delaunay case) so later check can be avoided.
inline void tetgenmesh::marktest(triface& t) {
((int *) (t.tet))[elemmarkerindex] |= (int) 2;
}
inline void tetgenmesh::unmarktest(triface& t) {
((int *) (t.tet))[elemmarkerindex] &= ~(int) 2;
}
inline bool tetgenmesh::marktested(triface& t) {
return (((int *) (t.tet))[elemmarkerindex] & (int) 2) != 0;
}
// markface(), unmarkface(), facemarked() -- primitives to flag or unflag a
// face of a tetrahedron. From the last 3rd to 6th bits are used for
// face markers, e.g., the last third bit corresponds to loc = 0.
// One use of the face marker is in flip algorithm. Each queued face (check
// for locally Delaunay) is marked.
inline void tetgenmesh::markface(triface& t) {
((int *) (t.tet))[elemmarkerindex] |= (int) (4<<(t).loc);
}
inline void tetgenmesh::unmarkface(triface& t) {
((int *) (t.tet))[elemmarkerindex] &= ~(int) (4<<(t).loc);
}
inline bool tetgenmesh::facemarked(triface& t) {
return (((int *) (t.tet))[elemmarkerindex] & (int) (4<<(t).loc)) != 0;
}
// markedge(), unmarkedge(), edgemarked() -- primitives to flag or unflag an
// edge of a tetrahedron. From the last 7th to 12th bits are used for
// edge markers, e.g., the last 7th bit corresponds to the 0th edge, etc.
// Remark: The last 7th bit is marked by 2^6 = 64.
inline void tetgenmesh::markedge(triface& t) {
((int *) (t.tet))[elemmarkerindex] |=
(int) (64<<locver2edge[(t).loc][(t).ver]);
}
inline void tetgenmesh::unmarkedge(triface& t) {
((int *) (t.tet))[elemmarkerindex] &=
~(int) (64<<locver2edge[(t).loc][(t).ver]);
}
inline bool tetgenmesh::edgemarked(triface& t) {
return (((int *) (t.tet))[elemmarkerindex] &
(int) (64<<locver2edge[(t).loc][(t).ver])) != 0;
}
//
// End of primitives for tetrahedra
//
//
// Begin of primitives for subfaces/subsegments
//
// Each subface contains three pointers to its neighboring subfaces, with
// edge versions. To save memory, both information are kept in a single
// pointer. To make this possible, all subfaces are aligned to eight-byte
// boundaries, so that the last three bits of each pointer are zeros. An
// edge version (in the range 0 to 5) is compressed into the last three
// bits of each pointer by 'sencode()'. 'sdecode()' decodes a pointer,
// extracting an edge version and a pointer to the beginning of a subface.
inline void tetgenmesh::sdecode(shellface sptr, face& s) {
s.shver = (int) ((uintptr_t) (sptr) & (uintptr_t) 7);
s.sh = (shellface *) ((uintptr_t) (sptr) & ~ (uintptr_t) 7);
}
inline tetgenmesh::shellface tetgenmesh::sencode(face& s) {
return (shellface) ((uintptr_t) s.sh | (uintptr_t) s.shver);
}
// spivot() finds the other subface (from this subface) that shares the
// same edge.
inline void tetgenmesh::spivot(face& s1, face& s2) {
shellface sptr = s1.sh[Orient(s1.shver)];
sdecode(sptr, s2);
}
inline void tetgenmesh::spivotself(face& s) {
shellface sptr = s.sh[Orient(s.shver)];
sdecode(sptr, s);
}
// sbond() bonds two subfaces together, i.e., after bonding, both faces
// are pointing to each other.
inline void tetgenmesh::sbond(face& s1, face& s2) {
s1.sh[Orient(s1.shver)] = sencode(s2);
s2.sh[Orient(s2.shver)] = sencode(s1);
}
// sbond1() only bonds s2 to s1, i.e., after bonding, s1 is pointing to s2,
// but s2 is not pointing to s1.
inline void tetgenmesh::sbond1(face& s1, face& s2) {
s1.sh[Orient(s1.shver)] = sencode(s2);
}
// Dissolve a subface bond (from one side). Note that the other subface
// will still think it's connected to this subface.
inline void tetgenmesh::sdissolve(face& s) {
s.sh[Orient(s.shver)] = (shellface) dummysh;
}
// These primitives determine or set the origin, destination, or apex
// of a subface with respect to the edge version.
inline tetgenmesh::point tetgenmesh::sorg(face& s) {
return (point) s.sh[3 + vo[s.shver]];
}
inline tetgenmesh::point tetgenmesh::sdest(face& s) {
return (point) s.sh[3 + vd[s.shver]];
}
inline tetgenmesh::point tetgenmesh::sapex(face& s) {
return (point) s.sh[3 + va[s.shver]];
}
inline void tetgenmesh::setsorg(face& s, point pointptr) {
s.sh[3 + vo[s.shver]] = (shellface) pointptr;
}
inline void tetgenmesh::setsdest(face& s, point pointptr) {
s.sh[3 + vd[s.shver]] = (shellface) pointptr;
}
inline void tetgenmesh::setsapex(face& s, point pointptr) {
s.sh[3 + va[s.shver]] = (shellface) pointptr;
}
// These primitives were drived from Mucke[2]'s triangle-edge data structure
// to change face-edge relation in a subface (sesym, senext and senext2).
inline void tetgenmesh::sesym(face& s1, face& s2) {
s2.sh = s1.sh;
s2.shver = s1.shver + (EdgeRing(s1.shver) ? -1 : 1);
}
inline void tetgenmesh::sesymself(face& s) {
s.shver += (EdgeRing(s.shver) ? -1 : 1);
}
inline void tetgenmesh::senext(face& s1, face& s2) {
s2.sh = s1.sh;
s2.shver = ve[s1.shver];
}
inline void tetgenmesh::senextself(face& s) {
s.shver = ve[s.shver];
}
inline void tetgenmesh::senext2(face& s1, face& s2) {
s2.sh = s1.sh;
s2.shver = ve[ve[s1.shver]];
}
inline void tetgenmesh::senext2self(face& s) {
s.shver = ve[ve[s.shver]];
}
// If f0 and f1 are both in the same face ring, then f1 = f0.fnext(),
inline void tetgenmesh::sfnext(face& s1, face& s2) {
getnextsface(&s1, &s2);
}
inline void tetgenmesh::sfnextself(face& s) {
getnextsface(&s, NULL);
}
// These primitives read or set a pointer of the badface structure. The
// pointer is stored sh[11].
inline tetgenmesh::badface* tetgenmesh::shell2badface(face& s) {
return (badface*) s.sh[11];
}
inline void tetgenmesh::setshell2badface(face& s, badface* value) {
s.sh[11] = (shellface) value;
}
// Check or set a subface's maximum area bound.
inline REAL tetgenmesh::areabound(face& s) {
return ((REAL *) (s.sh))[areaboundindex];
}
inline void tetgenmesh::setareabound(face& s, REAL value) {
((REAL *) (s.sh))[areaboundindex] = value;
}
// These two primitives read or set a shell marker. Shell markers are used
// to hold user boundary information.
// The last two bits of the int ((int *) ((s).sh))[shmarkindex] are used
// by sinfect() and smarktest().
inline int tetgenmesh::shellmark(face& s) {
return (((int *) ((s).sh))[shmarkindex]) >> (int) 2;
// return ((int *) (s.sh))[shmarkindex];
}
inline void tetgenmesh::setshellmark(face& s, int value) {
((int *) ((s).sh))[shmarkindex] = (value << (int) 2) +
((((int *) ((s).sh))[shmarkindex]) & (int) 3);
// ((int *) (s.sh))[shmarkindex] = value;
}
// These two primitives set or read the type of the subface or subsegment.
inline enum tetgenmesh::shestype tetgenmesh::shelltype(face& s) {
return (enum shestype) ((int *) (s.sh))[shmarkindex + 1];
}
inline void tetgenmesh::setshelltype(face& s, enum shestype value) {
((int *) (s.sh))[shmarkindex + 1] = (int) value;
}
// These two primitives set or read the pbc group of the subface.
inline int tetgenmesh::shellpbcgroup(face& s) {
return ((int *) (s.sh))[shmarkindex + 2];
}
inline void tetgenmesh::setshellpbcgroup(face& s, int value) {
((int *) (s.sh))[shmarkindex + 2] = value;
}
// sinfect(), sinfected(), suninfect() -- primitives to flag or unflag a
// subface. The last bit of ((int *) ((s).sh))[shmarkindex] is flaged.
inline void tetgenmesh::sinfect(face& s) {
((int *) ((s).sh))[shmarkindex] =
(((int *) ((s).sh))[shmarkindex] | (int) 1);
// s.sh[6] = (shellface) ((unsigned long) s.sh[6] | (unsigned long) 4l);
}
inline void tetgenmesh::suninfect(face& s) {
((int *) ((s).sh))[shmarkindex] =
(((int *) ((s).sh))[shmarkindex] & ~(int) 1);
// s.sh[6] = (shellface)((unsigned long) s.sh[6] & ~(unsigned long) 4l);
}
// Test a subface for viral infection.
inline bool tetgenmesh::sinfected(face& s) {
return (((int *) ((s).sh))[shmarkindex] & (int) 1) != 0;
}
// smarktest(), smarktested(), sunmarktest() -- primitives to flag or unflag
// a subface. The last 2nd bit of ((int *) ((s).sh))[shmarkindex] is flaged.
#define smarktest(s) \
((int *) ((s).sh))[shmarkindex] = (((int *)((s).sh))[shmarkindex] | (int) 2)
#define sunmarktest(s) \
((int *) ((s).sh))[shmarkindex] = (((int *)((s).sh))[shmarkindex] & ~(int) 2)
#define smarktested(s) ((((int *) ((s).sh))[shmarkindex] & (int) 2) != 0)
//
// End of primitives for subfaces/subsegments
//
//
// Begin of primitives for interacting between tetrahedra and subfaces
//
// tspivot() finds a subface abutting on this tetrahdera.
inline void tetgenmesh::tspivot(triface& t, face& s) {
if ((t).tet[9] != NULL) {
sdecode(((shellface *) (t).tet[9])[(t).loc], s);
} else {
(s).sh = dummysh;
}
//shellface sptr = (shellface) t.tet[8 + t.loc];
//sdecode(sptr, s);
}
// stpivot() finds a tetrahedron abutting a subface.
inline void tetgenmesh::stpivot(face& s, triface& t) {
tetrahedron ptr = (tetrahedron) s.sh[6 + EdgeRing(s.shver)];
decode(ptr, t);
}
// tsbond() bond a tetrahedron to a subface.
inline void tetgenmesh::tsbond(triface& t, face& s) {
if ((t).tet[9] == NULL) {
// Allocate space for this tet.
(t).tet[9] = (tetrahedron) tet2subpool->alloc();
// NULL all fields in this space.
for (int i = 0; i < 4; i++) {
((shellface *) (t).tet[9])[i] = (shellface) dummysh;
}
}
// Bond t <==> s.
((shellface *) (t).tet[9])[(t).loc] = sencode(s);
//t.tet[8 + t.loc] = (tetrahedron) sencode(s);
s.sh[6 + EdgeRing(s.shver)] = (shellface) encode(t);
}
// tsdissolve() dissolve a bond (from the tetrahedron side).
inline void tetgenmesh::tsdissolve(triface& t) {
if ((t).tet[9] != NULL) {
((shellface *) (t).tet[9])[(t).loc] = (shellface) dummysh;
}
// t.tet[8 + t.loc] = (tetrahedron) dummysh;
}
// stdissolve() dissolve a bond (from the subface side).
inline void tetgenmesh::stdissolve(face& s) {
s.sh[6 + EdgeRing(s.shver)] = (shellface) dummytet;
}
//
// End of primitives for interacting between tetrahedra and subfaces
//
//
// Begin of primitives for interacting between subfaces and subsegs
//
// sspivot() finds a subsegment abutting a subface.
inline void tetgenmesh::sspivot(face& s, face& edge) {
shellface sptr = (shellface) s.sh[8 + Orient(s.shver)];
sdecode(sptr, edge);
}
// ssbond() bond a subface to a subsegment.
inline void tetgenmesh::ssbond(face& s, face& edge) {
s.sh[8 + Orient(s.shver)] = sencode(edge);
edge.sh[0] = sencode(s);
}
// ssdisolve() dissolve a bond (from the subface side)
inline void tetgenmesh::ssdissolve(face& s) {
s.sh[8 + Orient(s.shver)] = (shellface) dummysh;
}
//
// End of primitives for interacting between subfaces and subsegs
//
//
// Begin of primitives for interacting between tet and subsegs.
//
inline void tetgenmesh::tsspivot1(triface& t, face& s)
{
if ((t).tet[8] != NULL) {
sdecode(((shellface *) (t).tet[8])[locver2edge[(t).loc][(t).ver]], s);
} else {
(s).sh = dummysh;
}
// shellface sptr = (shellface) t.tet[8 + locver2edge[t.loc][t.ver]];
// sdecode(sptr, seg);
}
// Only bond/dissolve at tet's side, but not vice versa.
inline void tetgenmesh::tssbond1(triface& t, face& s)
{
if ((t).tet[8] == NULL) {
// Allocate space for this tet.
(t).tet[8] = (tetrahedron) tet2segpool->alloc();
// NULL all fields in this space.
for (int i = 0; i < 6; i++) {
((shellface *) (t).tet[8])[i] = (shellface) dummysh;
}
}
// Bond the segment.
((shellface *) (t).tet[8])[locver2edge[(t).loc][(t).ver]] = sencode((s));
// t.tet[8 + locver2edge[t.loc][t.ver]] = (tetrahedron) sencode(seg);
}
inline void tetgenmesh::tssdissolve1(triface& t)
{
if ((t).tet[8] != NULL) {
((shellface *) (t).tet[8])[locver2edge[(t).loc][(t).ver]]
= (shellface) dummysh;
}
// t.tet[8 + locver2edge[t.loc][t.ver]] = (tetrahedron) dummysh;
}
//
// End of primitives for interacting between tet and subsegs.
//
//
// Begin of primitives for points
//
inline int tetgenmesh::pointmark(point pt) {
return ((int *) (pt))[pointmarkindex];
}
inline void tetgenmesh::setpointmark(point pt, int value) {
((int *) (pt))[pointmarkindex] = value;
}
// These two primitives set and read the type of the point.
// The last significant bit of this integer is used by pinfect/puninfect.
inline enum tetgenmesh::verttype tetgenmesh::pointtype(point pt) {
return (enum verttype) (((int *) (pt))[pointmarkindex + 1] >> (int) 1);
}
inline void tetgenmesh::setpointtype(point pt, enum verttype value) {
((int *) (pt))[pointmarkindex + 1] =
((int) value << 1) + (((int *) (pt))[pointmarkindex + 1] & (int) 1);
}
// pinfect(), puninfect(), pinfected() -- primitives to flag or unflag
// a point. The last bit of the integer '[pointindex+1]' is flaged.
inline void tetgenmesh::pinfect(point pt) {
((int *) (pt))[pointmarkindex + 1] |= (int) 1;
}
inline void tetgenmesh::puninfect(point pt) {
((int *) (pt))[pointmarkindex + 1] &= ~(int) 1;
}
inline bool tetgenmesh::pinfected(point pt) {
return (((int *) (pt))[pointmarkindex + 1] & (int) 1) != 0;
}
// These following primitives set and read a pointer to a tetrahedron
// a subface/subsegment, a point, or a tet of background mesh.
inline tetgenmesh::tetrahedron tetgenmesh::point2tet(point pt) {
return ((tetrahedron *) (pt))[point2simindex];
}
inline void tetgenmesh::setpoint2tet(point pt, tetrahedron value) {
((tetrahedron *) (pt))[point2simindex] = value;
}
inline tetgenmesh::shellface tetgenmesh::point2sh(point pt) {
return (shellface) ((tetrahedron *) (pt))[point2simindex + 1];
}
inline void tetgenmesh::setpoint2sh(point pt, shellface value) {
((tetrahedron *) (pt))[point2simindex + 1] = (tetrahedron) value;
}
inline tetgenmesh::shellface tetgenmesh::point2seg(point pt) {
return (shellface) ((tetrahedron *) (pt))[point2simindex + 2];
}
inline void tetgenmesh::setpoint2seg(point pt, shellface value) {
((tetrahedron *) (pt))[point2simindex + 2] = (tetrahedron) value;
}
inline tetgenmesh::point tetgenmesh::point2ppt(point pt) {
return (point) ((tetrahedron *) (pt))[point2simindex + 3];
}
inline void tetgenmesh::setpoint2ppt(point pt, point value) {
((tetrahedron *) (pt))[point2simindex + 3] = (tetrahedron) value;
}
inline tetgenmesh::tetrahedron tetgenmesh::point2bgmtet(point pt) {
return ((tetrahedron *) (pt))[point2simindex + 4];
}
inline void tetgenmesh::setpoint2bgmtet(point pt, tetrahedron value) {
((tetrahedron *) (pt))[point2simindex + 4] = value;
}
// These primitives set and read a pointer to its pbc point.
inline tetgenmesh::point tetgenmesh::point2pbcpt(point pt) {
return (point) ((tetrahedron *) (pt))[point2pbcptindex];
}
inline void tetgenmesh::setpoint2pbcpt(point pt, point value) {
((tetrahedron *) (pt))[point2pbcptindex] = (tetrahedron) value;
}
//
// End of primitives for points
//
//
// Begin of advanced primitives
//
// adjustedgering() adjusts the edge version so that it belongs to the
// indicated edge ring. The 'direction' only can be 0(CCW) or 1(CW).
// If the edge is not in the wanted edge ring, reverse it.
inline void tetgenmesh::adjustedgering(triface& t, int direction) {
if (EdgeRing(t.ver) != direction) {
esymself(t);
}
}
inline void tetgenmesh::adjustedgering(face& s, int direction) {
if (EdgeRing(s.shver) != direction) {
sesymself(s);
}
}
// isdead() returns TRUE if the tetrahedron or subface has been dealloced.
inline bool tetgenmesh::isdead(triface* t) {
if (t->tet == (tetrahedron *) NULL) return true;
else return t->tet[4] == (tetrahedron) NULL;
}
inline bool tetgenmesh::isdead(face* s) {
if (s->sh == (shellface *) NULL) return true;
else return s->sh[3] == (shellface) NULL;
}
// isfacehaspoint() returns TRUE if the 'testpoint' is one of the vertices
// of the tetface 't' subface 's'.
inline bool tetgenmesh::isfacehaspoint(triface* t, point testpoint) {
return ((org(*t) == testpoint) || (dest(*t) == testpoint) ||
(apex(*t) == testpoint));
}
inline bool tetgenmesh::isfacehaspoint(face* s, point testpoint) {
return (s->sh[3] == (shellface) testpoint) ||
(s->sh[4] == (shellface) testpoint) ||
(s->sh[5] == (shellface) testpoint);
}
// isfacehasedge() returns TRUE if the edge (given by its two endpoints) is
// one of the three edges of the subface 's'.
inline bool tetgenmesh::isfacehasedge(face* s, point tend1, point tend2) {
return (isfacehaspoint(s, tend1) && isfacehaspoint(s, tend2));
}
// issymexist() returns TRUE if the adjoining tetrahedron is not 'duumytet'.
inline bool tetgenmesh::issymexist(triface* t) {
tetrahedron *ptr = (tetrahedron *)
((unsigned long)(t->tet[t->loc]) & ~(unsigned long)7l);
return ptr != dummytet;
}
// dot() returns the dot product: v1 dot v2.
inline REAL tetgenmesh::dot(REAL* v1, REAL* v2)
{
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
}
// cross() computes the cross product: n = v1 cross v2.
inline void tetgenmesh::cross(REAL* v1, REAL* v2, REAL* n)
{
n[0] = v1[1] * v2[2] - v2[1] * v1[2];
n[1] = -(v1[0] * v2[2] - v2[0] * v1[2]);
n[2] = v1[0] * v2[1] - v2[0] * v1[1];
}
// distance() computs the Euclidean distance between two points.
inline REAL tetgenmesh::distance(REAL* p1, REAL* p2)
{
return sqrt((p2[0] - p1[0]) * (p2[0] - p1[0]) +
(p2[1] - p1[1]) * (p2[1] - p1[1]) +
(p2[2] - p1[2]) * (p2[2] - p1[2]));
}
// Linear algebra operators.
#define NORM2(x, y, z) ((x) * (x) + (y) * (y) + (z) * (z))
#define DIST(p1, p2) \
sqrt(NORM2((p2)[0] - (p1)[0], (p2)[1] - (p1)[1], (p2)[2] - (p1)[2]))
#define DOT(v1, v2) \
((v1)[0] * (v2)[0] + (v1)[1] * (v2)[1] + (v1)[2] * (v2)[2])
#define CROSS(v1, v2, n) \
(n)[0] = (v1)[1] * (v2)[2] - (v2)[1] * (v1)[2];\
(n)[1] = -((v1)[0] * (v2)[2] - (v2)[0] * (v1)[2]);\
(n)[2] = (v1)[0] * (v2)[1] - (v2)[0] * (v1)[1]
#define SETVECTOR3(V, a0, a1, a2) (V)[0] = (a0); (V)[1] = (a1); (V)[2] = (a2)
#define SWAP2(a0, a1, tmp) (tmp) = (a0); (a0) = (a1); (a1) = (tmp)
///////////////////////////////////////////////////////////////////////////////
// //
// Two inline functions used in read/write VTK files. //
// //
///////////////////////////////////////////////////////////////////////////////
inline void swapBytes(unsigned char* var, int size)
{
int i = 0;
int j = size - 1;
char c;
while (i < j) {
c = var[i]; var[i] = var[j]; var[j] = c;
i++, j--;
}
}
inline bool testIsBigEndian()
{
short word = 0x4321;
if((*(char *)& word) != 0x21)
return true;
else
return false;
}
#endif // #ifndef tetgenH